Perfil de DeeJayMMM
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19.259.677.971 cr |
Credits spent on ships | 8.038.917.326 cr |
Credits spent on outfitting | 9.372.973.703 cr |
Credits spent on repairs | 32.076.873 cr |
Credits spent on fuel | 3.474.040 cr |
Credits spent on munitions | 1.737.821 cr |
Insurance claims | 44 |
Total claim costs | 176.167.684 cr |
Combat |
|
Bounties claimed | 9.541 |
Profit from bounties | 2.387.905.412 cr |
Combat bonds | 2.191 |
Profit from combat bonds | 120.708.843 cr |
Assassinations | 175 |
Profit from assassinations | 24.577.704 cr |
Highest single reward | 1.587.496 cr |
Skimmers killed | 309 |
Crime |
|
Fines issued | 165 |
Lifetime fines value | 2.683.471 cr |
Bounties received/earned | 34 |
Lifetime bounty value | 35.795 cr |
Highest bounty issued | 9.000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 51.666.796 cr |
Commodities smuggled | 19.030 |
Average profit | 283.883 cr |
Highest single transaction | 2.459.764 cr |
Trading |
|
Market network | 1.346 |
Trading profit | 19.229.957.614 cr |
Commodities traded | 941.117 |
Average profit | 3.977.240 cr |
Highest single transaction | 808.689.664 cr |
Mining |
|
Profits from mining | 17.011.231.123 cr |
Minerals refined | 18.109 |
Materials collected | 46.243 |
Exploration |
|
Systems visited | 15.824 |
Profits from exploration | 673.793.687 cr |
Level 2 detailed scans | 45.728 |
Level 3 detailed scans | 133.844 |
Highest payout | 10.610.614 cr |
Total hyperspace distance | 598.636 a.l. |
Total hyperspace jumps | 25.205 |
Max distance from start | 29.101,52 a.l. |
Max distance from Sol | 29.172,03 a.l. |
Max distance from Colonia | 28.465,88 a.l. |
Approximate time played | 19W 4D 15H 58M |
Passengers |
|
Total bulk passengers delivered | 2.648 |
Total VIPs delivered | 430 |
Total delivered | 3.078 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 44.960 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3.408 |
Grade 1 upgrades generated | 619 |
Grade 2 upgrades generated | 666 |
Grade 3 upgrades generated | 715 |
Grade 4 upgrades generated | 704 |
Grade 5 upgrades generated | 704 |
Crew |
|
Crew credits earned | 687.358.498 cr |
Crew hired | 5 |
Crew fired | 5 |