Perfil de Barney-J

Perfil
Nombre de Comandante:
Nave actual:
Ackerman Pride II [BA-05A]
(Anaconda)
 
Miembro desde:
5/9/2017
 
Distancias subidas:
0
 
Sistemas visitados:
7.512
Descubrimiento(s) de sistemas:
2.092
Ranks

68%

0%

2%

Defenceless

0%

Directionless

0%

36%

Federation: Lt. Commander

28%

Empire: Master

63%
Flight log heatmap
Statistics

Balance

Current assets 1.440.099.957 cr
Credits spent on ships 532.458.225 cr
Credits spent on outfitting 739.002.018 cr
Credits spent on repairs 3.574.314 cr
Credits spent on fuel 241.215 cr
Credits spent on munitions 960.874 cr
Insurance claims 18
Total claim costs 61.020.533 cr

Combat

Bounties claimed 443
Profit from bounties 15.195.628 cr
Combat bonds 0
Profit from combat bonds 0 cr
Assassinations 11
Profit from assassinations 540.713 cr
Highest single reward 206.205 cr
Skimmers killed 13

Crime

Fines issued 28
Lifetime fines value 363.091 cr
Bounties received/earned 32
Lifetime bounty value 17.110 cr
Highest bounty issued 600 cr

Smuggling

Black market network 5
Black market profit 522.178 cr
Commodities smuggled 124
Average profit 104.436 cr
Highest single transaction 262.740 cr

Trading

Market network 89
Trading profit 29.444.457 cr
Commodities traded 32.423
Average profit 42.985 cr
Highest single transaction 420.864 cr

Mining

Profits from mining 4.079 cr
Minerals refined 5
Materials collected 4.872

Exploration

Systems visited 6.689
Profits from exploration 256.560.159 cr
Level 2 detailed scans 9.113
Level 3 detailed scans 9.527
Highest payout 2.052.572 cr
Total hyperspace distance 242.058 a.l.
Total hyperspace jumps 10.070
Max distance from start 25.843,92 a.l.
Max distance from Sol 25.899,99 a.l.
Max distance from Colonia 22.964,31 a.l.
Approximate time played 5W 4D 17H 28M

Passengers

Total bulk passengers delivered 389
Total VIPs delivered 116
Total delivered 505
Total ejected 0

Search and Rescue

Total items rescued 7
Total profit 127.580 cr
Total rescue transactions 5

Crafting

Number of engineers used 1
Number of upgrades generated 67
Grade 1 upgrades generated 11
Grade 2 upgrades generated 12
Grade 3 upgrades generated 18
Grade 4 upgrades generated 16
Grade 5 upgrades generated 10

Crew

Crew credits earned 36.523.666 cr
Crew hired 3
Crew fired 2
Crew lost 1

Multi-Crew

Total time in multi-crew 2H 3M 55S
Time in gunner role 55M 42S