Perfil de Barney-J
(Anaconda)
Federation: Lt. Commander
Empire: Master
Balance |
|
---|---|
Current assets | 1.440.099.957 cr |
Credits spent on ships | 532.458.225 cr |
Credits spent on outfitting | 739.002.018 cr |
Credits spent on repairs | 3.574.314 cr |
Credits spent on fuel | 241.215 cr |
Credits spent on munitions | 960.874 cr |
Insurance claims | 18 |
Total claim costs | 61.020.533 cr |
Combat |
|
Bounties claimed | 443 |
Profit from bounties | 15.195.628 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 11 |
Profit from assassinations | 540.713 cr |
Highest single reward | 206.205 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 363.091 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 17.110 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 522.178 cr |
Commodities smuggled | 124 |
Average profit | 104.436 cr |
Highest single transaction | 262.740 cr |
Trading |
|
Market network | 89 |
Trading profit | 29.444.457 cr |
Commodities traded | 32.423 |
Average profit | 42.985 cr |
Highest single transaction | 420.864 cr |
Mining |
|
Profits from mining | 4.079 cr |
Minerals refined | 5 |
Materials collected | 4.872 |
Exploration |
|
Systems visited | 6.689 |
Profits from exploration | 256.560.159 cr |
Level 2 detailed scans | 9.113 |
Level 3 detailed scans | 9.527 |
Highest payout | 2.052.572 cr |
Total hyperspace distance | 242.058 a.l. |
Total hyperspace jumps | 10.070 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 22.964,31 a.l. |
Approximate time played | 5W 4D 17H 28M |
Passengers |
|
Total bulk passengers delivered | 389 |
Total VIPs delivered | 116 |
Total delivered | 505 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 127.580 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 67 |
Grade 1 upgrades generated | 11 |
Grade 2 upgrades generated | 12 |
Grade 3 upgrades generated | 18 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 10 |
Crew |
|
Crew credits earned | 36.523.666 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 3M 55S |
Time in gunner role | 55M 42S |