Perfil de Balkan Turbofolk
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3.853.289.291 cr |
Credits spent on ships | 1.277.115.307 cr |
Credits spent on outfitting | 2.582.461.900 cr |
Credits spent on repairs | 16.797.217 cr |
Credits spent on fuel | 129.618 cr |
Credits spent on munitions | 1.055.524 cr |
Insurance claims | 35 |
Total claim costs | 101.810.922 cr |
Combat |
|
Bounties claimed | 2.769 |
Profit from bounties | 139.782.848 cr |
Combat bonds | 483 |
Profit from combat bonds | 17.215.687 cr |
Assassinations | 282 |
Profit from assassinations | 214.975.198 cr |
Highest single reward | 329.225 cr |
Skimmers killed | 213 |
Crime |
|
Fines issued | 107 |
Lifetime fines value | 24.115 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 73.855 cr |
Highest bounty issued | 9.190 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 265.467 cr |
Commodities smuggled | 42 |
Average profit | 14.748 cr |
Highest single transaction | 91.064 cr |
Trading |
|
Market network | 91 |
Trading profit | 577.781.905 cr |
Commodities traded | 8.563 |
Average profit | 2.093.413 cr |
Highest single transaction | 82.993.950 cr |
Mining |
|
Profits from mining | 559.752.346 cr |
Minerals refined | 1.271 |
Materials collected | 8.941 |
Exploration |
|
Systems visited | 15.952 |
Profits from exploration | 2.820.142.930 cr |
Level 2 detailed scans | 50.324 |
Level 3 detailed scans | 48.469 |
Highest payout | 16.270.056 cr |
Total hyperspace distance | 857.026 a.l. |
Total hyperspace jumps | 19.348 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 48.029,90 a.l. |
Approximate time played | 12W 1D 8H 45M |
Passengers |
|
Total bulk passengers delivered | 3.239 |
Total VIPs delivered | 169 |
Total delivered | 3.408 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 232.224 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 818 |
Grade 1 upgrades generated | 240 |
Grade 2 upgrades generated | 156 |
Grade 3 upgrades generated | 184 |
Grade 4 upgrades generated | 136 |
Grade 5 upgrades generated | 102 |
Crew |
|
Crew credits earned | 351.644.171 cr |
Crew hired | 13 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 18S |
Time in gunner role | 5M 14S |