Perfil de Darlim
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7.152.722.979 cr |
Credits spent on ships | 1.473.351.081 cr |
Credits spent on outfitting | 3.303.505.018 cr |
Credits spent on repairs | 62.349.328 cr |
Credits spent on fuel | 1.419.914 cr |
Credits spent on munitions | 2.652.519 cr |
Insurance claims | 44 |
Total claim costs | 272.913.635 cr |
Combat |
|
Bounties claimed | 5.023 |
Profit from bounties | 625.407.324 cr |
Combat bonds | 1.878 |
Profit from combat bonds | 539.154.051 cr |
Assassinations | 159 |
Profit from assassinations | 126.161.749 cr |
Highest single reward | 1.745.634 cr |
Skimmers killed | 88 |
Crime |
|
Fines issued | 126 |
Lifetime fines value | 55.068 cr |
Bounties received/earned | 101 |
Lifetime bounty value | 1.089.950 cr |
Highest bounty issued | 695.300 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 57.517 cr |
Commodities smuggled | 10 |
Average profit | 8.217 cr |
Highest single transaction | 14.756 cr |
Trading |
|
Market network | 137 |
Trading profit | 26.921.453 cr |
Commodities traded | 43.487 |
Average profit | 44.794 cr |
Highest single transaction | 21.021.184 cr |
Mining |
|
Profits from mining | 15.412.953 cr |
Minerals refined | 1.045 |
Materials collected | 36.738 |
Exploration |
|
Systems visited | 17.335 |
Profits from exploration | 4.875.421.824 cr |
Level 2 detailed scans | 70.175 |
Level 3 detailed scans | 92.553 |
Highest payout | 28.360.816 cr |
Total hyperspace distance | 1.098.038 a.l. |
Total hyperspace jumps | 25.056 |
Max distance from start | 44.216,04 a.l. |
Max distance from Sol | 44.193,56 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 25W 2D 10H 7M |
Passengers |
|
Total bulk passengers delivered | 25.837 |
Total VIPs delivered | 1.514 |
Total delivered | 27.351 |
Total ejected | 106 |
Search and Rescue |
|
Total items rescued | 264 |
Total profit | 5.730.088 cr |
Total rescue transactions | 74 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 3.496 |
Grade 1 upgrades generated | 720 |
Grade 2 upgrades generated | 703 |
Grade 3 upgrades generated | 855 |
Grade 4 upgrades generated | 664 |
Grade 5 upgrades generated | 554 |
Crew |
|
Crew credits earned | 1.118.225.220 cr |
Crew hired | 8 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 31M 20S |
Time in gunner role | 44M |
Total credits accrued | 455.666 cr |