Perfil de Maverick Haddock
(Krait Mk II)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2.316.403.045 cr |
Credits spent on ships | 1.982.623.789 cr |
Credits spent on outfitting | 3.570.827.097 cr |
Credits spent on repairs | 22.567.768 cr |
Credits spent on fuel | 490.411 cr |
Credits spent on munitions | 1.140.207 cr |
Insurance claims | 52 |
Total claim costs | 172.217.570 cr |
Combat |
|
Bounties claimed | 1.610 |
Profit from bounties | 105.256.406 cr |
Combat bonds | 159 |
Profit from combat bonds | 7.942.408 cr |
Assassinations | 66 |
Profit from assassinations | 80.102.336 cr |
Highest single reward | 992.697 cr |
Skimmers killed | 85 |
Crime |
|
Fines issued | 304 |
Lifetime fines value | 874.227 cr |
Bounties received/earned | 309 |
Lifetime bounty value | 1.626.920 cr |
Highest bounty issued | 1.052.400 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 5.206.602 cr |
Commodities smuggled | 945 |
Average profit | 70.359 cr |
Highest single transaction | 1.057.582 cr |
Trading |
|
Market network | 251 |
Trading profit | 737.215.780 cr |
Commodities traded | 112.365 |
Average profit | 867.313 cr |
Highest single transaction | 17.855.208 cr |
Mining |
|
Profits from mining | 5.631.221 cr |
Minerals refined | 622 |
Materials collected | 20.803 |
Exploration |
|
Systems visited | 24.334 |
Profits from exploration | 432.359.088 cr |
Level 2 detailed scans | 20.294 |
Level 3 detailed scans | 60.295 |
Highest payout | 3.437.749 cr |
Total hyperspace distance | 1.011.439 a.l. |
Total hyperspace jumps | 32.229 |
Max distance from start | 25.901,44 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 28.598,74 a.l. |
Approximate time played | 24W 12H 58M |
Passengers |
|
Total bulk passengers delivered | 3.078 |
Total VIPs delivered | 515 |
Total delivered | 3.593 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 184 |
Total profit | 6.383.481 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2.548 |
Grade 1 upgrades generated | 695 |
Grade 2 upgrades generated | 416 |
Grade 3 upgrades generated | 483 |
Grade 4 upgrades generated | 514 |
Grade 5 upgrades generated | 440 |
Crew |
|
Crew credits earned | 53.202.731 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 4M 16S |
Time in gunner role | 1H 43M 17S |