Perfil de engineerjosh
(Anaconda)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 709.614.889 cr |
Credits spent on ships | 250.133.544 cr |
Credits spent on outfitting | 337.553.537 cr |
Credits spent on repairs | 2.990.126 cr |
Credits spent on fuel | 150.926 cr |
Credits spent on munitions | 115.979 cr |
Insurance claims | 3 |
Total claim costs | 263.971 cr |
Combat |
|
Bounties claimed | 150 |
Profit from bounties | 5.296.088 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 17 |
Profit from assassinations | 224.719 cr |
Highest single reward | 66.239 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 3.537 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 800 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 33 |
Trading profit | 13.732.247 cr |
Commodities traded | 15.095 |
Average profit | 77.147 cr |
Highest single transaction | 730.880 cr |
Mining |
|
Profits from mining | 5.246.232 cr |
Minerals refined | 620 |
Materials collected | 5.989 |
Exploration |
|
Systems visited | 7.875 |
Profits from exploration | 496.429.535 cr |
Level 2 detailed scans | 10.456 |
Level 3 detailed scans | 6.744 |
Highest payout | 7.326.013 cr |
Total hyperspace distance | 270.332 a.l. |
Total hyperspace jumps | 8.723 |
Max distance from start | 29.071,90 a.l. |
Max distance from Sol | 29.430,69 a.l. |
Max distance from Colonia | 37.494,68 a.l. |
Approximate time played | 3W 5D 23H 15M |
Passengers |
|
Total bulk passengers delivered | 426 |
Total VIPs delivered | 0 |
Total delivered | 426 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 601 |
Total profit | 4.809.240 cr |
Total rescue transactions | 49 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 127 |
Grade 1 upgrades generated | 31 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 14 |
Multi-Crew |
|
Total time in multi-crew | 1H 18M 55S |
Time in gunner role | 8M 54S |
Total credits accrued | 64.000 cr |