Perfil de Moojaki
(Type-9 Heavy)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 17.693.965.213 cr |
Credits spent on ships | 734.319.619 cr |
Credits spent on outfitting | 2.211.880.837 cr |
Credits spent on repairs | 12.937.289 cr |
Credits spent on fuel | 391.448 cr |
Credits spent on munitions | 758.125 cr |
Insurance claims | 43 |
Total claim costs | 752.665.109 cr |
Combat |
|
Bounties claimed | 9.154 |
Profit from bounties | 559.283.325 cr |
Combat bonds | 40 |
Profit from combat bonds | 1.653.754 cr |
Assassinations | 45 |
Profit from assassinations | 30.728.407 cr |
Highest single reward | 849.475 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 1.460.614 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 62.600 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 126.181 cr |
Commodities smuggled | 89 |
Average profit | 21.030 cr |
Highest single transaction | 47.222 cr |
Trading |
|
Market network | 119 |
Trading profit | 9.600.282.559 cr |
Commodities traded | 213.456 |
Average profit | 14.371.680 cr |
Highest single transaction | 324.359.808 cr |
Mining |
|
Profits from mining | 2.938.478.564 cr |
Minerals refined | 2.640 |
Materials collected | 12.410 |
Exploration |
|
Systems visited | 4.820 |
Profits from exploration | 224.831.162 cr |
Level 2 detailed scans | 3.313 |
Level 3 detailed scans | 4.682 |
Highest payout | 4.742.426 cr |
Total hyperspace distance | 175.420 a.l. |
Total hyperspace jumps | 6.890 |
Max distance from start | 25.917,80 a.l. |
Max distance from Sol | 24.096,75 a.l. |
Max distance from Colonia | 27.907,68 a.l. |
Approximate time played | 14W 11H 22M |
Passengers |
|
Total bulk passengers delivered | 3.129 |
Total VIPs delivered | 233 |
Total delivered | 3.362 |
Total ejected | 81 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1.756 |
Grade 1 upgrades generated | 263 |
Grade 2 upgrades generated | 211 |
Grade 3 upgrades generated | 249 |
Grade 4 upgrades generated | 312 |
Grade 5 upgrades generated | 721 |
Crew |
|
Crew credits earned | 4.134.202.489 cr |
Crew hired | 1 |
Crew lost | 17 |
Multi-Crew |
|
Total time in multi-crew | 53M 25S |
Time in gunner role | 28M 20S |
Total credits accrued | 86.022 cr |
Total fines accrued | 400 cr |