Perfil de Cix77
(Type-7 Transporter)
Federation: Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 365.091.765 cr |
Credits spent on ships | 96.626.888 cr |
Credits spent on outfitting | 155.507.949 cr |
Credits spent on repairs | 181.225 cr |
Credits spent on fuel | 180.963 cr |
Credits spent on munitions | 107.954 cr |
Insurance claims | 10 |
Total claim costs | 2.178.533 cr |
Combat |
|
Bounties claimed | 80 |
Profit from bounties | 842.578 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 4.836 cr |
Highest single reward | 38.062 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 5.475 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 11.470 cr |
Highest bounty issued | 7.885 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 12.368 cr |
Commodities smuggled | 4 |
Average profit | 12.368 cr |
Highest single transaction | 12.368 cr |
Trading |
|
Market network | 98 |
Trading profit | 154.304.711 cr |
Commodities traded | 27.566 |
Average profit | 299.040 cr |
Highest single transaction | 12.117.744 cr |
Mining |
|
Profits from mining | 50.610.357 cr |
Minerals refined | 3.008 |
Materials collected | 2.988 |
Exploration |
|
Systems visited | 1.900 |
Profits from exploration | 156.880.181 cr |
Level 2 detailed scans | 4.372 |
Level 3 detailed scans | 3.831 |
Highest payout | 6.210.475 cr |
Total hyperspace distance | 50.552 a.l. |
Total hyperspace jumps | 2.969 |
Max distance from start | 9.732,28 a.l. |
Max distance from Sol | 9.801,60 a.l. |
Max distance from Colonia | 22.843,24 a.l. |
Approximate time played | 3W 4D 16H 53M |
Passengers |
|
Total bulk passengers delivered | 319 |
Total VIPs delivered | 240 |
Total delivered | 559 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 120.784 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 33 |
Grade 1 upgrades generated | 4 |
Grade 2 upgrades generated | 7 |
Grade 3 upgrades generated | 6 |
Grade 4 upgrades generated | 8 |
Grade 5 upgrades generated | 8 |