Perfil de Acus Jemeson
(Asp Explorer)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 2.602.657.910 cr |
Credits spent on ships | 185.501.716 cr |
Credits spent on outfitting | 287.377.006 cr |
Credits spent on repairs | 2.223.376 cr |
Credits spent on fuel | 436.252 cr |
Credits spent on munitions | 865.041 cr |
Insurance claims | 30 |
Total claim costs | 18.398.798 cr |
Combat |
|
Bounties claimed | 2.036 |
Profit from bounties | 44.946.016 cr |
Combat bonds | 486 |
Profit from combat bonds | 9.937.967 cr |
Assassinations | 26 |
Profit from assassinations | 2.810.776 cr |
Highest single reward | 263.717 cr |
Skimmers killed | 37 |
Crime |
|
Fines issued | 81 |
Lifetime fines value | 288.242 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 59.285 cr |
Highest bounty issued | 18.060 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 1.901.938 cr |
Commodities smuggled | 1.139 |
Average profit | 17.611 cr |
Highest single transaction | 117.606 cr |
Trading |
|
Market network | 67 |
Trading profit | 71.075.618 cr |
Commodities traded | 24.214 |
Average profit | 139.638 cr |
Highest single transaction | 6.780.020 cr |
Mining |
|
Profits from mining | 34.782.886 cr |
Minerals refined | 906 |
Materials collected | 4.565 |
Exploration |
|
Systems visited | 5.047 |
Profits from exploration | 845.437.112 cr |
Level 2 detailed scans | 16.242 |
Level 3 detailed scans | 26.577 |
Highest payout | 20.153.929 cr |
Total hyperspace distance | 178.954 a.l. |
Total hyperspace jumps | 6.953 |
Max distance from start | 20.164,37 a.l. |
Max distance from Sol | 20.168,49 a.l. |
Max distance from Colonia | 42.073,61 a.l. |
Approximate time played | 4W 6D 1H 31M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 39 |
Total delivered | 39 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 102 |
Grade 1 upgrades generated | 42 |
Grade 2 upgrades generated | 17 |
Grade 3 upgrades generated | 18 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 6 |
Multi-Crew |
|
Total time in multi-crew | 2H 8M 20S |
Time in gunner role | 10M 16S |
Time in fighter con role | 10M 3S |