Perfil de John Babtist
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3.925.522.179 cr |
Credits spent on ships | 725.473.623 cr |
Credits spent on outfitting | 1.923.824.100 cr |
Credits spent on repairs | 2.676.001 cr |
Credits spent on fuel | 1.265.910 cr |
Credits spent on munitions | 149.794 cr |
Insurance claims | 12 |
Total claim costs | 60.786.917 cr |
Combat |
|
Bounties claimed | 319 |
Profit from bounties | 6.094.179 cr |
Combat bonds | 29 |
Profit from combat bonds | 246.667 cr |
Assassinations | 2 |
Profit from assassinations | 74.094 cr |
Highest single reward | 131.612 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 123 |
Lifetime fines value | 3.604.294 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 7.400 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 69 |
Trading profit | 1.208.052.789 cr |
Commodities traded | 579.398 |
Average profit | 755.033 cr |
Highest single transaction | 103.813.776 cr |
Mining |
|
Profits from mining | 202.381.448 cr |
Minerals refined | 1.606 |
Materials collected | 19.442 |
Exploration |
|
Systems visited | 2.385 |
Profits from exploration | 320.503.925 cr |
Level 2 detailed scans | 3.986 |
Level 3 detailed scans | 3.970 |
Highest payout | 3.413.489 cr |
Total hyperspace distance | 120.845 a.l. |
Total hyperspace jumps | 6.059 |
Max distance from start | 1.781,10 a.l. |
Max distance from Sol | 1.714,08 a.l. |
Max distance from Colonia | 23.692,95 a.l. |
Approximate time played | 6W 22H 34M |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 277 |
Grade 1 upgrades generated | 117 |
Grade 2 upgrades generated | 47 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 48 |
Crew |
|
Crew credits earned | 213.529.353 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 3M 44S |
Time in gunner role | 27M 38S |
Time in fighter con role | 4M 31S |