Perfil de Alex 'Alkhol' Hardin
(Krait Phantom)
Federation: Petty Officer
Empire: Count
Balance |
|
---|---|
Current assets | 1.762.858.664 cr |
Credits spent on ships | 637.297.008 cr |
Credits spent on outfitting | 381.900.355 cr |
Credits spent on repairs | 2.688.639 cr |
Credits spent on fuel | 98.398 cr |
Credits spent on munitions | 115.214 cr |
Insurance claims | 12 |
Total claim costs | 20.288.789 cr |
Combat |
|
Bounties claimed | 533 |
Profit from bounties | 34.968.737 cr |
Combat bonds | 9 |
Profit from combat bonds | 360.000 cr |
Assassinations | 7 |
Profit from assassinations | 2.897.637 cr |
Highest single reward | 397.620 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 12 |
Lifetime fines value | 87.383 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 8.750 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 600.123 cr |
Commodities smuggled | 112 |
Average profit | 75.015 cr |
Highest single transaction | 571.978 cr |
Trading |
|
Market network | 51 |
Trading profit | 1.010.370.302 cr |
Commodities traded | 27.688 |
Average profit | 4.551.218 cr |
Highest single transaction | 136.082.526 cr |
Mining |
|
Profits from mining | 989.234.847 cr |
Minerals refined | 1.500 |
Materials collected | 7.675 |
Exploration |
|
Systems visited | 3.013 |
Profits from exploration | 419.797.086 cr |
Level 2 detailed scans | 296 |
Level 3 detailed scans | 6.139 |
Highest payout | 4.919.008 cr |
Total hyperspace distance | 238.748 a.l. |
Total hyperspace jumps | 3.428 |
Max distance from start | 65.280,39 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 4W 10H 53M |
Passengers |
|
Total bulk passengers delivered | 236 |
Total VIPs delivered | 544 |
Total delivered | 780 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 155.022 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 407 |
Grade 1 upgrades generated | 141 |
Grade 2 upgrades generated | 94 |
Grade 3 upgrades generated | 98 |
Grade 4 upgrades generated | 48 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew hired | 3 |
Crew fired | 3 |