Perfil de Virenbar
(Krait Phantom)
Federation: Chief Petty Officer
Empire: Master
Balance |
|
---|---|
Current assets | 1.505.729.860 cr |
Credits spent on ships | 347.824.139 cr |
Credits spent on outfitting | 725.492.351 cr |
Credits spent on repairs | 2.582.540 cr |
Credits spent on fuel | 71.171 cr |
Credits spent on munitions | 295.177 cr |
Insurance claims | 16 |
Total claim costs | 26.632.204 cr |
Combat |
|
Bounties claimed | 38 |
Profit from bounties | 968.388 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 259.371 cr |
Skimmers killed | 939 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 8.575 cr |
Bounties received/earned | 1.264 |
Lifetime bounty value | 136.500 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 10.707 cr |
Commodities smuggled | 8 |
Average profit | 1.785 cr |
Highest single transaction | 4.008 cr |
Trading |
|
Market network | 55 |
Trading profit | 295.873.170 cr |
Commodities traded | 6.405 |
Average profit | 2.083.614 cr |
Highest single transaction | 195.086.023 cr |
Mining |
|
Profits from mining | 283.354.997 cr |
Minerals refined | 1.388 |
Materials collected | 4.594 |
Exploration |
|
Systems visited | 1.978 |
Profits from exploration | 152.364.590 cr |
Level 2 detailed scans | 8.351 |
Level 3 detailed scans | 8.367 |
Highest payout | 5.873.129 cr |
Total hyperspace distance | 151.023 a.l. |
Total hyperspace jumps | 2.242 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 2W 23H 33M |
Passengers |
|
Total bulk passengers delivered | 67 |
Total VIPs delivered | 676 |
Total delivered | 743 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 61 |
Total profit | 526.750 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 247 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 45 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 57 |