Perfil de Kevlari
(Type-10 Defender)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9.837.501.086 cr |
Credits spent on ships | 1.494.241.386 cr |
Credits spent on outfitting | 4.470.302.470 cr |
Credits spent on repairs | 93.306.765 cr |
Credits spent on fuel | 784.043 cr |
Credits spent on munitions | 3.288.822 cr |
Insurance claims | 184 |
Total claim costs | 1.699.216.642 cr |
Combat |
|
Bounties claimed | 3.382 |
Profit from bounties | 117.069.433 cr |
Combat bonds | 1.230 |
Profit from combat bonds | 59.031.596 cr |
Assassinations | 7 |
Profit from assassinations | 208.343 cr |
Highest single reward | 911.050 cr |
Skimmers killed | 946 |
Crime |
|
Fines issued | 591 |
Lifetime fines value | 4.169.539 cr |
Bounties received/earned | 1.199 |
Lifetime bounty value | 1.040.749 cr |
Highest bounty issued | 16.463 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 2.157.969 cr |
Commodities smuggled | 726 |
Average profit | 29.972 cr |
Highest single transaction | 1.308.416 cr |
Trading |
|
Market network | 287 |
Trading profit | 7.099.352.993 cr |
Commodities traded | 109.378 |
Average profit | 6.691.190 cr |
Highest single transaction | 655.519.485 cr |
Mining |
|
Profits from mining | 6.249.308.366 cr |
Minerals refined | 6.966 |
Materials collected | 46.371 |
Exploration |
|
Systems visited | 17.030 |
Profits from exploration | 864.487.124 cr |
Level 2 detailed scans | 68.867 |
Level 3 detailed scans | 66.562 |
Highest payout | 4.529.795 cr |
Total hyperspace distance | 853.562 a.l. |
Total hyperspace jumps | 22.964 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.640,53 a.l. |
Max distance from Colonia | 46.512,55 a.l. |
Approximate time played | 18W 2H 9M |
Passengers |
|
Total bulk passengers delivered | 411 |
Total VIPs delivered | 0 |
Total delivered | 411 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 665.375 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3.219 |
Grade 1 upgrades generated | 515 |
Grade 2 upgrades generated | 509 |
Grade 3 upgrades generated | 768 |
Grade 4 upgrades generated | 712 |
Grade 5 upgrades generated | 715 |
Crew |
|
Crew credits earned | 38.014.923 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 43M 15S |
Time in gunner role | 2H 32M 10S |