Perfil de Highbury
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5.437.142.666 cr |
Credits spent on ships | 1.478.318.786 cr |
Credits spent on outfitting | 3.856.844.374 cr |
Credits spent on repairs | 17.729.168 cr |
Credits spent on fuel | 1.015.368 cr |
Credits spent on munitions | 3.043.843 cr |
Insurance claims | 22 |
Total claim costs | 40.151.078 cr |
Combat |
|
Bounties claimed | 10.404 |
Profit from bounties | 340.142.453 cr |
Combat bonds | 77 |
Profit from combat bonds | 1.650.960 cr |
Assassinations | 29 |
Profit from assassinations | 2.122.901 cr |
Highest single reward | 630.200 cr |
Skimmers killed | 53 |
Crime |
|
Fines issued | 145 |
Lifetime fines value | 873.144 cr |
Bounties received/earned | 142 |
Lifetime bounty value | 172.355 cr |
Highest bounty issued | 9.660 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 2.787.184 cr |
Commodities smuggled | 302 |
Average profit | 199.085 cr |
Highest single transaction | 639.585 cr |
Trading |
|
Market network | 297 |
Trading profit | 3.880.867.839 cr |
Commodities traded | 144.032 |
Average profit | 3.616.839 cr |
Highest single transaction | 855.521.280 cr |
Mining |
|
Profits from mining | 3.600.863.938 cr |
Minerals refined | 6.406 |
Materials collected | 12.645 |
Exploration |
|
Systems visited | 17.174 |
Profits from exploration | 838.117.252 cr |
Level 2 detailed scans | 24.272 |
Level 3 detailed scans | 28.095 |
Highest payout | 8.196.961 cr |
Total hyperspace distance | 669.564 a.l. |
Total hyperspace jumps | 20.750 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 7W 4D 21H 57M |
Passengers |
|
Total bulk passengers delivered | 2.000 |
Total VIPs delivered | 170 |
Total delivered | 2.170 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 74.855 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 456 |
Grade 1 upgrades generated | 152 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 106 |
Grade 4 upgrades generated | 61 |
Grade 5 upgrades generated | 34 |
Crew |
|
Crew credits earned | 2.019.788.230 cr |
Crew hired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 32M 23S |