Perfil de Voidblazer
(Federal Dropship)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 360.507.275 cr |
Credits spent on ships | 166.835.249 cr |
Credits spent on outfitting | 462.578.752 cr |
Credits spent on repairs | 2.277.564 cr |
Credits spent on fuel | 88.722 cr |
Credits spent on munitions | 439.015 cr |
Insurance claims | 36 |
Total claim costs | 49.894.661 cr |
Combat |
|
Bounties claimed | 652 |
Profit from bounties | 19.073.870 cr |
Combat bonds | 166 |
Profit from combat bonds | 4.873.366 cr |
Assassinations | 25 |
Profit from assassinations | 11.104.653 cr |
Highest single reward | 816.090 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 91 |
Lifetime fines value | 755.525 cr |
Bounties received/earned | 50 |
Lifetime bounty value | 50.960 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 275.426 cr |
Commodities smuggled | 119 |
Average profit | 2.374 cr |
Highest single transaction | 7.238 cr |
Trading |
|
Market network | 38 |
Trading profit | 219.148.088 cr |
Commodities traded | 7.235 |
Average profit | 852.716 cr |
Highest single transaction | 114.521.577 cr |
Mining |
|
Profits from mining | 232.715.630 cr |
Minerals refined | 1.635 |
Materials collected | 4.601 |
Exploration |
|
Systems visited | 2.076 |
Profits from exploration | 233.952.876 cr |
Level 2 detailed scans | 3.708 |
Level 3 detailed scans | 7.199 |
Highest payout | 7.363.378 cr |
Total hyperspace distance | 84.548 a.l. |
Total hyperspace jumps | 3.028 |
Max distance from start | 22.911,35 a.l. |
Max distance from Sol | 22.980,67 a.l. |
Max distance from Colonia | 23.216,69 a.l. |
Approximate time played | 2W 6D 21H 12M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 79 |
Total delivered | 91 |
Total ejected | 27 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 448 |
Grade 1 upgrades generated | 286 |
Grade 2 upgrades generated | 53 |
Grade 3 upgrades generated | 52 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 25 |
Crew |
|
Crew credits earned | 163.715.195 cr |
Crew hired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 52M 8S |
Time in gunner role | 1M 44S |
Time in fighter con role | 26M 33S |
Total credits accrued | 690.154 cr |