Perfil de The Tick
(Imperial Cutter)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 16.076.661.872 cr |
Credits spent on ships | 1.065.988.262 cr |
Credits spent on outfitting | 7.762.795.522 cr |
Credits spent on repairs | 17.886.595 cr |
Credits spent on fuel | 2.264.641 cr |
Credits spent on munitions | 3.163.126 cr |
Insurance claims | 36 |
Total claim costs | 72.086.599 cr |
Combat |
|
Bounties claimed | 5.274 |
Profit from bounties | 189.027.926 cr |
Combat bonds | 5.965 |
Profit from combat bonds | 1.039.855.418 cr |
Assassinations | 216 |
Profit from assassinations | 27.211.358 cr |
Highest single reward | 743.162 cr |
Skimmers killed | 356 |
Crime |
|
Fines issued | 250 |
Lifetime fines value | 65.330.815 cr |
Bounties received/earned | 592 |
Lifetime bounty value | 1.074.299 cr |
Highest bounty issued | 16.702 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 118.684.716 cr |
Commodities smuggled | 12.080 |
Average profit | 379.184 cr |
Highest single transaction | 53.548.768 cr |
Trading |
|
Market network | 259 |
Trading profit | 7.344.967.715 cr |
Commodities traded | 678.595 |
Average profit | 2.230.479 cr |
Highest single transaction | 823.613.440 cr |
Mining |
|
Profits from mining | 5.167.718.187 cr |
Minerals refined | 11.381 |
Materials collected | 46.314 |
Exploration |
|
Systems visited | 28.510 |
Profits from exploration | 944.018.932 cr |
Level 2 detailed scans | 40.050 |
Level 3 detailed scans | 119.855 |
Highest payout | 10.210.030 cr |
Total hyperspace distance | 1.191.128 a.l. |
Total hyperspace jumps | 40.481 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 17W 1D 14H 24M |
Passengers |
|
Total bulk passengers delivered | 20.835 |
Total VIPs delivered | 15 |
Total delivered | 20.850 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4.995 |
Grade 1 upgrades generated | 2.173 |
Grade 2 upgrades generated | 227 |
Grade 3 upgrades generated | 402 |
Grade 4 upgrades generated | 573 |
Grade 5 upgrades generated | 1.620 |
Crew |
|
Crew credits earned | 310.860.248 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 45M 19S |
Time in gunner role | 36M 30S |