Perfil de CL3AR SAVE
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20.209.709.747 cr |
Credits spent on ships | 7.899.370.867 cr |
Credits spent on outfitting | 27.564.337.206 cr |
Credits spent on repairs | 130.963.237 cr |
Credits spent on fuel | 1.125.843 cr |
Credits spent on munitions | 14.915.188 cr |
Insurance claims | 170 |
Total claim costs | 969.938.274 cr |
Combat |
|
Bounties claimed | 18.349 |
Profit from bounties | 1.249.447.371 cr |
Combat bonds | 10.396 |
Profit from combat bonds | 513.509.886 cr |
Assassinations | 63 |
Profit from assassinations | 133.032.233 cr |
Highest single reward | 2.000.000 cr |
Skimmers killed | 3.100 |
Crime |
|
Fines issued | 1.455 |
Lifetime fines value | 639.023.124 cr |
Bounties received/earned | 4.780 |
Lifetime bounty value | 22.832.395 cr |
Highest bounty issued | 1.025.400 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 463.899.785 cr |
Commodities smuggled | 59.734 |
Average profit | 852.757 cr |
Highest single transaction | 6.335.485 cr |
Trading |
|
Market network | 167 |
Trading profit | 7.467.143.160 cr |
Commodities traded | 49.088 |
Average profit | 5.748.378 cr |
Highest single transaction | 849.686.016 cr |
Mining |
|
Profits from mining | 7.396.669.455 cr |
Minerals refined | 14.333 |
Materials collected | 77.495 |
Exploration |
|
Systems visited | 6.121 |
Profits from exploration | 119.000.262 cr |
Level 2 detailed scans | 3.152 |
Level 3 detailed scans | 3.873 |
Highest payout | 4.427.203 cr |
Total hyperspace distance | 493.544 a.l. |
Total hyperspace jumps | 12.714 |
Max distance from start | 28.117,81 a.l. |
Max distance from Sol | 28.176,79 a.l. |
Max distance from Colonia | 25.753,94 a.l. |
Approximate time played | 30W 3D 7H 38M |
Passengers |
|
Total bulk passengers delivered | 3.898 |
Total VIPs delivered | 5.284 |
Total delivered | 9.182 |
Total ejected | 115 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 126.023 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 13.502 |
Grade 1 upgrades generated | 1.743 |
Grade 2 upgrades generated | 1.456 |
Grade 3 upgrades generated | 2.587 |
Grade 4 upgrades generated | 3.423 |
Grade 5 upgrades generated | 4.293 |
Crew |
|
Crew credits earned | 499.373.442 cr |
Crew hired | 205 |
Crew fired | 200 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 2D 9H 53M 42S |
Time in gunner role | 2H 16M 38S |
Time in fighter con role | 8M 17S |