Perfil de MaximPhill
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 33.742.871.355 cr |
Credits spent on ships | 9.116.304.348 cr |
Credits spent on outfitting | 28.328.888.771 cr |
Credits spent on repairs | 77.680.812 cr |
Credits spent on fuel | 2.198.137 cr |
Credits spent on munitions | 6.045.526 cr |
Insurance claims | 53 |
Total claim costs | 291.127.236 cr |
Combat |
|
Bounties claimed | 4.016 |
Profit from bounties | 374.858.052 cr |
Combat bonds | 11.376 |
Profit from combat bonds | 1.421.303.638 cr |
Assassinations | 109 |
Profit from assassinations | 81.654.782 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 349 |
Crime |
|
Fines issued | 354 |
Lifetime fines value | 2.827.813 cr |
Bounties received/earned | 813 |
Lifetime bounty value | 1.969.045 cr |
Highest bounty issued | 404.300 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 4.554.554 cr |
Commodities smuggled | 754 |
Average profit | 284.660 cr |
Highest single transaction | 1.441.135 cr |
Trading |
|
Market network | 254 |
Trading profit | 24.554.986.414 cr |
Commodities traded | 440.840 |
Average profit | 14.103.955 cr |
Highest single transaction | 1.030.931.200 cr |
Mining |
|
Profits from mining | 21.501.153.155 cr |
Minerals refined | 24.623 |
Materials collected | 68.159 |
Exploration |
|
Systems visited | 24.160 |
Profits from exploration | 7.913.610.638 cr |
Level 2 detailed scans | 172.224 |
Level 3 detailed scans | 173.867 |
Highest payout | 22.369.585 cr |
Total hyperspace distance | 2.516.556 a.l. |
Total hyperspace jumps | 34.697 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 23W 4D 22H 26M |
Passengers |
|
Total bulk passengers delivered | 4.119 |
Total VIPs delivered | 10.656 |
Total delivered | 14.775 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 629 |
Total profit | 9.396.003 cr |
Total rescue transactions | 141 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 11.625 |
Grade 1 upgrades generated | 1.375 |
Grade 2 upgrades generated | 1.894 |
Grade 3 upgrades generated | 2.649 |
Grade 4 upgrades generated | 3.172 |
Grade 5 upgrades generated | 2.535 |
Crew |
|
Crew credits earned | 475.361.907 cr |
Crew hired | 31 |
Crew fired | 29 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 49M 54S |
Time in gunner role | 11M 48S |