Perfil de Delapsus
(Krait MkII)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 706.134.404 cr |
Credits spent on ships | 261.466.946 cr |
Credits spent on outfitting | 439.411.024 cr |
Credits spent on repairs | 4.781.825 cr |
Credits spent on fuel | 30.481 cr |
Credits spent on munitions | 205.619 cr |
Insurance claims | 10 |
Total claim costs | 14.133.609 cr |
Combat |
|
Bounties claimed | 1.281 |
Profit from bounties | 67.651.351 cr |
Combat bonds | 119 |
Profit from combat bonds | 3.784.834 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 521.200 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 4.151 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 13.600 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 27.021 cr |
Commodities smuggled | 14 |
Average profit | 2.079 cr |
Highest single transaction | 4.921 cr |
Trading |
|
Market network | 25 |
Trading profit | 789.197 cr |
Commodities traded | 1.144 |
Average profit | 20.768 cr |
Highest single transaction | 208.734 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 4.269 |
Exploration |
|
Systems visited | 2.431 |
Profits from exploration | 307.731.318 cr |
Level 2 detailed scans | 7.192 |
Level 3 detailed scans | 7.194 |
Highest payout | 16.512.673 cr |
Total hyperspace distance | 110.434 a.l. |
Total hyperspace jumps | 2.735 |
Max distance from start | 65.199,17 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 2W 1D 3H 50M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 274 |
Total delivered | 280 |
Total ejected | 37 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 71.515 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 177 |
Grade 1 upgrades generated | 30 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 80 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 19 |
Crew |
|
Crew credits earned | 11.921.345 cr |
Crew hired | 5 |
Crew lost | 5 |