Perfil de XenoPyax
(Imperial Cutter)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 2.572.726.817 cr |
Credits spent on ships | 2.528.469.879 cr |
Credits spent on outfitting | 4.697.561.732 cr |
Credits spent on repairs | 11.521.349 cr |
Credits spent on fuel | 183.692 cr |
Credits spent on munitions | 111.028 cr |
Insurance claims | 18 |
Total claim costs | 97.841.625 cr |
Combat |
|
Bounties claimed | 58 |
Profit from bounties | 3.952.507 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 273.702 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 56.350 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 38.350 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 252.530 cr |
Commodities smuggled | 7 |
Average profit | 50.506 cr |
Highest single transaction | 251.811 cr |
Trading |
|
Market network | 23 |
Trading profit | 1.842.635.405 cr |
Commodities traded | 7.282 |
Average profit | 40.057.291 cr |
Highest single transaction | 487.914.480 cr |
Mining |
|
Profits from mining | 1.632.472.453 cr |
Minerals refined | 2.788 |
Materials collected | 8.258 |
Exploration |
|
Systems visited | 4.013 |
Profits from exploration | 218.396.652 cr |
Level 2 detailed scans | 4.309 |
Level 3 detailed scans | 4.750 |
Highest payout | 3.895.647 cr |
Total hyperspace distance | 177.777 a.l. |
Total hyperspace jumps | 4.710 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 28.730,96 a.l. |
Approximate time played | 5W 3D 4H 37M |
Passengers |
|
Total bulk passengers delivered | 10 |
Total VIPs delivered | 1.542 |
Total delivered | 1.552 |
Total ejected | 61 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 85.364 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 504 |
Grade 1 upgrades generated | 127 |
Grade 2 upgrades generated | 81 |
Grade 3 upgrades generated | 109 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 86 |
Crew |
|
Crew credits earned | 7.653.322 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 53M 58S |
Time in gunner role | 12M 22S |
Total credits accrued | 14.771 cr |