Perfil de Shakalx3
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10.278.294.165 cr |
Credits spent on ships | 1.964.892.592 cr |
Credits spent on outfitting | 6.955.670.776 cr |
Credits spent on repairs | 96.393.545 cr |
Credits spent on fuel | 2.035.867 cr |
Credits spent on munitions | 16.841.257 cr |
Insurance claims | 125 |
Total claim costs | 967.397.496 cr |
Combat |
|
Bounties claimed | 6.893 |
Profit from bounties | 438.527.741 cr |
Combat bonds | 3.780 |
Profit from combat bonds | 436.403.600 cr |
Assassinations | 1.254 |
Profit from assassinations | 1.454.429.618 cr |
Highest single reward | 1.343.860 cr |
Skimmers killed | 223 |
Crime |
|
Fines issued | 744 |
Lifetime fines value | 23.048.326 cr |
Bounties received/earned | 1.264 |
Lifetime bounty value | 1.971.120 cr |
Highest bounty issued | 302.800 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | -1.534.685.759 cr |
Commodities smuggled | 40.815 |
Average profit | -14.616.055 cr |
Highest single transaction | 95.951.744 cr |
Trading |
|
Market network | 380 |
Trading profit | 6.648.802.680 cr |
Commodities traded | 320.478 |
Average profit | 4.646.263 cr |
Highest single transaction | 340.260.318 cr |
Mining |
|
Profits from mining | 5.107.914.946 cr |
Minerals refined | 6.665 |
Materials collected | 22.105 |
Exploration |
|
Systems visited | 26.201 |
Profits from exploration | 4.275.082.891 cr |
Level 2 detailed scans | 111.558 |
Level 3 detailed scans | 110.166 |
Highest payout | 19.306.343 cr |
Total hyperspace distance | 1.694.163 a.l. |
Total hyperspace jumps | 38.308 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.615,28 a.l. |
Approximate time played | 27W 1D 10H 33M |
Passengers |
|
Total bulk passengers delivered | 2.096 |
Total VIPs delivered | 790 |
Total delivered | 2.886 |
Total ejected | 29 |
Search and Rescue |
|
Total items rescued | 52 |
Total profit | 1.257.905 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3.384 |
Grade 1 upgrades generated | 765 |
Grade 2 upgrades generated | 870 |
Grade 3 upgrades generated | 861 |
Grade 4 upgrades generated | 546 |
Grade 5 upgrades generated | 342 |
Crew |
|
Crew credits earned | 176.710.120 cr |
Crew hired | 20 |
Crew fired | 8 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 47M 26S |
Time in gunner role | 8M 3S |