Perfil de Malachi Crone
(Anaconda)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 2.598.210.634 cr |
Credits spent on ships | 555.760.395 cr |
Credits spent on outfitting | 1.594.588.830 cr |
Credits spent on repairs | 3.365.629 cr |
Credits spent on fuel | 142.717 cr |
Credits spent on munitions | 79.882 cr |
Insurance claims | 13 |
Total claim costs | 48.572.910 cr |
Combat |
|
Bounties claimed | 61 |
Profit from bounties | 1.211.317 cr |
Combat bonds | 53 |
Profit from combat bonds | 768.000 cr |
Assassinations | 1 |
Profit from assassinations | 244.516 cr |
Highest single reward | 136.215 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 47.283 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 3.400 cr |
Highest bounty issued | 1.200 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 41.187 cr |
Commodities smuggled | 10 |
Average profit | 8.237 cr |
Highest single transaction | 39.654 cr |
Trading |
|
Market network | 78 |
Trading profit | 1.996.940.409 cr |
Commodities traded | 45.739 |
Average profit | 8.533.933 cr |
Highest single transaction | 161.124.370 cr |
Mining |
|
Profits from mining | 1.625.338.390 cr |
Minerals refined | 3.754 |
Materials collected | 6.788 |
Exploration |
|
Systems visited | 3.217 |
Profits from exploration | 138.924.985 cr |
Level 2 detailed scans | 5.650 |
Level 3 detailed scans | 5.695 |
Highest payout | 2.377.710 cr |
Total hyperspace distance | 138.699 a.l. |
Total hyperspace jumps | 4.388 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 22.819,93 a.l. |
Approximate time played | 4W 11H 15M |
Passengers |
|
Total bulk passengers delivered | 952 |
Total VIPs delivered | 958 |
Total delivered | 1.910 |
Total ejected | 65 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 27.279 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 430 |
Grade 1 upgrades generated | 116 |
Grade 2 upgrades generated | 115 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 65 |
Grade 5 upgrades generated | 48 |
Crew |
|
Crew credits earned | 92.967.256 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 5H 58M 54S |
Time in gunner role | 3H 7M 57S |
Time in fighter con role | 22M 1S |
Total credits accrued | 109.052 cr |