Perfil de Astronut25
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1.443.366.062 cr |
Credits spent on ships | 437.460.410 cr |
Credits spent on outfitting | 408.228.365 cr |
Credits spent on repairs | 1.726.897 cr |
Credits spent on fuel | 380.697 cr |
Credits spent on munitions | 105.840 cr |
Insurance claims | 11 |
Total claim costs | 20.865.624 cr |
Combat |
|
Bounties claimed | 835 |
Profit from bounties | 44.639.491 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 319.575 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 615.212 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 7.130 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2.702.400 cr |
Commodities smuggled | 1.091 |
Average profit | 386.057 cr |
Highest single transaction | 1.065.981 cr |
Trading |
|
Market network | 115 |
Trading profit | 532.404.889 cr |
Commodities traded | 157.823 |
Average profit | 688.751 cr |
Highest single transaction | 6.420.960 cr |
Mining |
|
Profits from mining | 49.587.380 cr |
Minerals refined | 1.807 |
Materials collected | 13.366 |
Exploration |
|
Systems visited | 5.458 |
Profits from exploration | 223.515.405 cr |
Level 2 detailed scans | 18.467 |
Level 3 detailed scans | 3.361 |
Highest payout | 3.804.300 cr |
Total hyperspace distance | 200.231 a.l. |
Total hyperspace jumps | 7.433 |
Max distance from start | 21.339,55 a.l. |
Max distance from Sol | 21.338,24 a.l. |
Max distance from Colonia | 23.530,69 a.l. |
Approximate time played | 4W 3D 38M |
Passengers |
|
Total bulk passengers delivered | 1.869 |
Total VIPs delivered | 800 |
Total delivered | 2.669 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 52.126 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 458 |
Grade 1 upgrades generated | 96 |
Grade 2 upgrades generated | 90 |
Grade 3 upgrades generated | 135 |
Grade 4 upgrades generated | 56 |
Grade 5 upgrades generated | 81 |