Perfil de Keelerad
(Federal Corvette)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 14.211.028.850 cr |
Credits spent on ships | 1.741.231.134 cr |
Credits spent on outfitting | 6.046.768.309 cr |
Credits spent on repairs | 144.242.013 cr |
Credits spent on fuel | 3.132.271 cr |
Credits spent on munitions | 13.159.077 cr |
Insurance claims | 171 |
Total claim costs | 1.900.765.705 cr |
Combat |
|
Bounties claimed | 24.614 |
Profit from bounties | 3.048.114.868 cr |
Combat bonds | 37.147 |
Profit from combat bonds | 2.351.705.285 cr |
Assassinations | 1.044 |
Profit from assassinations | 1.197.458.349 cr |
Highest single reward | 919.050 cr |
Skimmers killed | 932 |
Crime |
|
Fines issued | 971 |
Lifetime fines value | 8.196.805 cr |
Bounties received/earned | 1.709 |
Lifetime bounty value | 5.871.435 cr |
Highest bounty issued | 1.928.800 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 1.465.971 cr |
Commodities smuggled | 918 |
Average profit | 12.423 cr |
Highest single transaction | 313.560 cr |
Trading |
|
Market network | 467 |
Trading profit | 7.244.031.356 cr |
Commodities traded | 435.352 |
Average profit | 1.969.022 cr |
Highest single transaction | 246.697.600 cr |
Mining |
|
Profits from mining | 6.909.762.007 cr |
Minerals refined | 27.312 |
Materials collected | 273.285 |
Exploration |
|
Systems visited | 8.700 |
Profits from exploration | 998.007.804 cr |
Level 2 detailed scans | 29.044 |
Level 3 detailed scans | 35.015 |
Highest payout | 8.011.939 cr |
Total hyperspace distance | 694.897 a.l. |
Total hyperspace jumps | 26.452 |
Max distance from start | 30.802,13 a.l. |
Max distance from Sol | 30.798,37 a.l. |
Max distance from Colonia | 26.106,11 a.l. |
Approximate time played | 115W 6D 15H 59M |
Passengers |
|
Total bulk passengers delivered | 6.856 |
Total VIPs delivered | 492 |
Total delivered | 7.348 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 1.321 |
Total profit | 40.048.826 cr |
Total rescue transactions | 152 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 7.686 |
Grade 1 upgrades generated | 797 |
Grade 2 upgrades generated | 1.047 |
Grade 3 upgrades generated | 1.686 |
Grade 4 upgrades generated | 1.805 |
Grade 5 upgrades generated | 2.351 |
Crew |
|
Crew credits earned | 2.599.715.753 cr |
Crew hired | 45 |
Crew fired | 30 |
Crew lost | 34 |
Multi-Crew |
|
Total time in multi-crew | 34M 21S |
Time in gunner role | 8M 52S |