Perfil de licton
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1.402.791.396 cr |
Credits spent on ships | 404.061.674 cr |
Credits spent on outfitting | 775.620.532 cr |
Credits spent on repairs | 28.863.893 cr |
Credits spent on fuel | 458.461 cr |
Credits spent on munitions | 1.432.078 cr |
Insurance claims | 36 |
Total claim costs | 146.646.787 cr |
Combat |
|
Bounties claimed | 296 |
Profit from bounties | 11.043.869 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 19 |
Profit from assassinations | 422.908 cr |
Highest single reward | 297.987 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 115 |
Lifetime fines value | 3.789.068 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 9.920 cr |
Highest bounty issued | 3.000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 606.234 cr |
Commodities smuggled | 347 |
Average profit | 26.358 cr |
Highest single transaction | 216.524 cr |
Trading |
|
Market network | 217 |
Trading profit | 7.711.107 cr |
Commodities traded | 3.769 |
Average profit | 21.721 cr |
Highest single transaction | 1.677.676 cr |
Mining |
|
Profits from mining | 1.863.034 cr |
Minerals refined | 69 |
Materials collected | 2.780 |
Exploration |
|
Systems visited | 11.812 |
Profits from exploration | 287.075.545 cr |
Level 2 detailed scans | 19.815 |
Level 3 detailed scans | 19.781 |
Highest payout | 1.347.914 cr |
Total hyperspace distance | 303.151 a.l. |
Total hyperspace jumps | 16.009 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 23.501,67 a.l. |
Approximate time played | 8W 4D 7H 59M |
Passengers |
|
Total bulk passengers delivered | 95 |
Total VIPs delivered | 712 |
Total delivered | 807 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 38.756 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 202 |
Grade 1 upgrades generated | 95 |
Grade 2 upgrades generated | 57 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 11.551.479 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 35M 12S |
Time in gunner role | 32M 38S |