Perfil de Strix Struma
(Beluga Liner)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1.382.342.017 cr |
Credits spent on ships | 4.152.249.756 cr |
Credits spent on outfitting | 4.141.158.548 cr |
Credits spent on repairs | 10.251.855 cr |
Credits spent on fuel | 285.517 cr |
Credits spent on munitions | 654.594 cr |
Insurance claims | 24 |
Total claim costs | 116.913.487 cr |
Combat |
|
Bounties claimed | 392 |
Profit from bounties | 17.094.008 cr |
Combat bonds | 69 |
Profit from combat bonds | 1.611.691 cr |
Assassinations | 36 |
Profit from assassinations | 11.676.657 cr |
Highest single reward | 279.647 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 26.133 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 46.100 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 167.160 cr |
Commodities smuggled | 120 |
Average profit | 167.160 cr |
Highest single transaction | 167.160 cr |
Trading |
|
Market network | 38 |
Trading profit | 87.109.970 cr |
Commodities traded | 15.203 |
Average profit | 390.628 cr |
Highest single transaction | 21.389.956 cr |
Mining |
|
Profits from mining | 54.956.634 cr |
Minerals refined | 2.651 |
Materials collected | 7.678 |
Exploration |
|
Systems visited | 13.099 |
Profits from exploration | 2.171.262.686 cr |
Level 2 detailed scans | 106.675 |
Level 3 detailed scans | 107.412 |
Highest payout | 10.402.815 cr |
Total hyperspace distance | 567.320 a.l. |
Total hyperspace jumps | 14.226 |
Max distance from start | 65.280,39 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 9W 6H 57M |
Passengers |
|
Total bulk passengers delivered | 3.160 |
Total VIPs delivered | 1.985 |
Total delivered | 5.145 |
Total ejected | 30 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 785 |
Grade 1 upgrades generated | 326 |
Grade 2 upgrades generated | 175 |
Grade 3 upgrades generated | 178 |
Grade 4 upgrades generated | 72 |
Grade 5 upgrades generated | 34 |
Crew |
|
Crew credits earned | 313.610.937 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 23M 7S |
Time in gunner role | 1H 9M 21S |
Time in fighter con role | 13M 32S |