Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2.525.175.507 cr |
Credits spent on ships | 1.024.788.547 cr |
Credits spent on outfitting | 2.309.796.107 cr |
Credits spent on repairs | 8.957.225 cr |
Credits spent on fuel | 642.197 cr |
Credits spent on munitions | 1.772.200 cr |
Insurance claims | 70 |
Total claim costs | 152.040.388 cr |
Combat |
|
Bounties claimed | 1.452 |
Profit from bounties | 69.291.059 cr |
Combat bonds | 369 |
Profit from combat bonds | 6.477.144 cr |
Assassinations | 1 |
Profit from assassinations | 69.274 cr |
Highest single reward | 0 cr |
Skimmers killed | 199 |
Crime |
|
Fines issued | 291 |
Lifetime fines value | 420.794 cr |
Bounties received/earned | 752 |
Lifetime bounty value | 1.019.740 cr |
Highest bounty issued | 12.625 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 360.879 cr |
Commodities smuggled | 45 |
Average profit | 36.088 cr |
Highest single transaction | 201.940 cr |
Trading |
|
Market network | 60 |
Trading profit | 296.841.469 cr |
Commodities traded | 123.248 |
Average profit | 664.075 cr |
Highest single transaction | 6.846.456 cr |
Mining |
|
Profits from mining | 16.408.230 cr |
Minerals refined | 1.411 |
Materials collected | 6.948 |
Exploration |
|
Systems visited | 15.338 |
Profits from exploration | 532.781.365 cr |
Level 2 detailed scans | 15.053 |
Level 3 detailed scans | 33.034 |
Highest payout | 8.065.858 cr |
Total hyperspace distance | 594.765 a.l. |
Total hyperspace jumps | 18.657 |
Max distance from start | 65.280,39 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 8W 19H 22M |
Passengers |
|
Total bulk passengers delivered | 26 |
Total VIPs delivered | 519 |
Total delivered | 545 |
Total ejected | 6 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 446 |
Grade 1 upgrades generated | 109 |
Grade 2 upgrades generated | 65 |
Grade 3 upgrades generated | 103 |
Grade 4 upgrades generated | 86 |
Grade 5 upgrades generated | 83 |
Crew |
|
Crew credits earned | 158.489.661 cr |
Crew hired | 7 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 3H 28S |
Time in gunner role | 26S |