Perfil de Itanius Jr.
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2.979.343.394 cr |
Credits spent on ships | 974.995.591 cr |
Credits spent on outfitting | 2.281.107.389 cr |
Credits spent on repairs | 13.806.790 cr |
Credits spent on fuel | 243.535 cr |
Credits spent on munitions | 800.166 cr |
Insurance claims | 53 |
Total claim costs | 151.484.002 cr |
Combat |
|
Bounties claimed | 1.751 |
Profit from bounties | 71.729.598 cr |
Combat bonds | 365 |
Profit from combat bonds | 10.283.878 cr |
Assassinations | 25 |
Profit from assassinations | 14.286.505 cr |
Highest single reward | 383.300 cr |
Skimmers killed | 604 |
Crime |
|
Fines issued | 325 |
Lifetime fines value | 165.013 cr |
Bounties received/earned | 134 |
Lifetime bounty value | 81.970 cr |
Highest bounty issued | 10.255 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 535.437 cr |
Commodities smuggled | 658 |
Average profit | 66.930 cr |
Highest single transaction | 146.280 cr |
Trading |
|
Market network | 112 |
Trading profit | 239.382.296 cr |
Commodities traded | 69.544 |
Average profit | 294.081 cr |
Highest single transaction | 96.264.514 cr |
Mining |
|
Profits from mining | 117.400.544 cr |
Minerals refined | 2.913 |
Materials collected | 14.353 |
Exploration |
|
Systems visited | 4.412 |
Profits from exploration | 174.456.763 cr |
Level 2 detailed scans | 6.577 |
Level 3 detailed scans | 9.207 |
Highest payout | 6.096.255 cr |
Total hyperspace distance | 234.206 a.l. |
Total hyperspace jumps | 6.272 |
Max distance from start | 25.901,44 a.l. |
Max distance from Sol | 65.319,47 a.l. |
Max distance from Colonia | 46.370,12 a.l. |
Approximate time played | 4W 4D 4H 21M |
Passengers |
|
Total bulk passengers delivered | 4.244 |
Total VIPs delivered | 2.024 |
Total delivered | 6.268 |
Total ejected | 22 |
Search and Rescue |
|
Total items rescued | 44 |
Total profit | 45.584 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 904 |
Grade 1 upgrades generated | 250 |
Grade 2 upgrades generated | 140 |
Grade 3 upgrades generated | 209 |
Grade 4 upgrades generated | 116 |
Grade 5 upgrades generated | 189 |
Crew |
|
Crew credits earned | 117.575.875 cr |
Crew hired | 14 |
Crew fired | 9 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 6H 38M 59S |
Time in gunner role | 1H 15M 10S |
Total credits accrued | 151.800 cr |