Perfil de Biliskner
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 23.528.342.855 cr |
Credits spent on ships | 2.482.525.687 cr |
Credits spent on outfitting | 11.525.687.048 cr |
Credits spent on repairs | 57.980.286 cr |
Credits spent on fuel | 3.153.108 cr |
Credits spent on munitions | 10.293.263 cr |
Insurance claims | 65 |
Total claim costs | 329.359.726 cr |
Combat |
|
Bounties claimed | 9.772 |
Profit from bounties | 768.575.114 cr |
Combat bonds | 881 |
Profit from combat bonds | 41.111.199 cr |
Assassinations | 183 |
Profit from assassinations | 79.220.043 cr |
Highest single reward | 2.652.764 cr |
Skimmers killed | 835 |
Crime |
|
Fines issued | 633 |
Lifetime fines value | 7.011.651 cr |
Bounties received/earned | 24.283 |
Lifetime bounty value | 117.241.595 cr |
Highest bounty issued | 12.690 cr |
Smuggling |
|
Black market network | 104 |
Black market profit | 31.211.059 cr |
Commodities smuggled | 14.960 |
Average profit | 81.919 cr |
Highest single transaction | 791.504 cr |
Trading |
|
Market network | 565 |
Trading profit | 1.055.134.013 cr |
Commodities traded | 318.304 |
Average profit | 217.643 cr |
Highest single transaction | 33.064.500 cr |
Mining |
|
Profits from mining | 9.170.746.642 cr |
Minerals refined | 20.557 |
Materials collected | 93.949 |
Exploration |
|
Systems visited | 19.447 |
Profits from exploration | 8.957.491.866 cr |
Level 2 detailed scans | 184.105 |
Level 3 detailed scans | 224.783 |
Highest payout | 19.303.865 cr |
Total hyperspace distance | 1.439.962 a.l. |
Total hyperspace jumps | 38.862 |
Max distance from start | 65.494,57 a.l. |
Max distance from Sol | 65.537,59 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 55W 1D 5H 9M |
Passengers |
|
Total bulk passengers delivered | 1.329 |
Total VIPs delivered | 440 |
Total delivered | 1.769 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 291 |
Total profit | 6.311.651 cr |
Total rescue transactions | 108 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 11.616 |
Grade 1 upgrades generated | 1.128 |
Grade 2 upgrades generated | 1.212 |
Grade 3 upgrades generated | 2.267 |
Grade 4 upgrades generated | 2.415 |
Grade 5 upgrades generated | 4.594 |
Crew |
|
Crew credits earned | 7.799.043.890 cr |
Crew hired | 8 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 8H 8M 50S |