Perfil de Deceded
(Imperial Cutter)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2.333.984.536 cr |
Credits spent on ships | 1.789.922.203 cr |
Credits spent on outfitting | 3.988.884.979 cr |
Credits spent on repairs | 17.817.671 cr |
Credits spent on fuel | 1.201.367 cr |
Credits spent on munitions | 2.603.560 cr |
Insurance claims | 21 |
Total claim costs | 95.871.137 cr |
Combat |
|
Bounties claimed | 2.475 |
Profit from bounties | 131.760.538 cr |
Combat bonds | 731 |
Profit from combat bonds | 17.910.855 cr |
Assassinations | 46 |
Profit from assassinations | 9.735.027 cr |
Highest single reward | 1.293.895 cr |
Skimmers killed | 51 |
Crime |
|
Fines issued | 129 |
Lifetime fines value | 829.276 cr |
Bounties received/earned | 115 |
Lifetime bounty value | 179.810 cr |
Highest bounty issued | 13.085 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 3.889.395 cr |
Commodities smuggled | 1.361 |
Average profit | 149.592 cr |
Highest single transaction | 1.057.332 cr |
Trading |
|
Market network | 396 |
Trading profit | 736.008.719 cr |
Commodities traded | 134.741 |
Average profit | 722.285 cr |
Highest single transaction | 23.000.448 cr |
Mining |
|
Profits from mining | 55.351.923 cr |
Minerals refined | 1.134 |
Materials collected | 7.084 |
Exploration |
|
Systems visited | 14.493 |
Profits from exploration | 425.853.136 cr |
Level 2 detailed scans | 6.814 |
Level 3 detailed scans | 103.585 |
Highest payout | 4.781.190 cr |
Total hyperspace distance | 606.499 a.l. |
Total hyperspace jumps | 17.963 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 9W 4D 15H 43M |
Passengers |
|
Total bulk passengers delivered | 10.888 |
Total VIPs delivered | 1.127 |
Total delivered | 12.015 |
Total ejected | 72 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 143.712 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1.001 |
Grade 1 upgrades generated | 566 |
Grade 2 upgrades generated | 88 |
Grade 3 upgrades generated | 159 |
Grade 4 upgrades generated | 93 |
Grade 5 upgrades generated | 95 |
Crew |
|
Crew credits earned | 50.088.784 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 30M 34S |
Time in gunner role | 59M 9S |
Time in fighter con role | 18M 43S |
Total credits accrued | 1.027.390 cr |