Perfil de Tea Man
(Fer-de-Lance)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16.149.651.992 cr |
Credits spent on ships | 1.095.827.647 cr |
Credits spent on outfitting | 2.869.961.518 cr |
Credits spent on repairs | 41.098.900 cr |
Credits spent on fuel | 1.540.187 cr |
Credits spent on munitions | 2.546.640 cr |
Insurance claims | 89 |
Total claim costs | 280.990.747 cr |
Combat |
|
Bounties claimed | 9.822 |
Profit from bounties | 311.400.396 cr |
Combat bonds | 2.288 |
Profit from combat bonds | 36.235.898 cr |
Assassinations | 158 |
Profit from assassinations | 104.491.341 cr |
Highest single reward | 1.487.332 cr |
Skimmers killed | 696 |
Crime |
|
Fines issued | 560 |
Lifetime fines value | 3.088.536 cr |
Bounties received/earned | 1.374 |
Lifetime bounty value | 2.044.110 cr |
Highest bounty issued | 599.500 cr |
Smuggling |
|
Black market network | 41 |
Black market profit | 4.623.997 cr |
Commodities smuggled | 429 |
Average profit | 43.215 cr |
Highest single transaction | 1.369.290 cr |
Trading |
|
Market network | 517 |
Trading profit | 11.895.830.231 cr |
Commodities traded | 581.134 |
Average profit | 4.206.446 cr |
Highest single transaction | 427.760.640 cr |
Mining |
|
Profits from mining | 8.372.669.012 cr |
Minerals refined | 8.080 |
Materials collected | 31.120 |
Exploration |
|
Systems visited | 20.175 |
Profits from exploration | 1.206.124.123 cr |
Level 2 detailed scans | 53.718 |
Level 3 detailed scans | 208.062 |
Highest payout | 17.453.929 cr |
Total hyperspace distance | 939.446 a.l. |
Total hyperspace jumps | 28.875 |
Max distance from start | 65.621,50 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.581,49 a.l. |
Approximate time played | 26W 1D 12H 16M |
Passengers |
|
Total bulk passengers delivered | 9.417 |
Total VIPs delivered | 514 |
Total delivered | 9.931 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 84 |
Total profit | 1.575.337 cr |
Total rescue transactions | 39 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1.897 |
Grade 1 upgrades generated | 307 |
Grade 2 upgrades generated | 312 |
Grade 3 upgrades generated | 413 |
Grade 4 upgrades generated | 405 |
Grade 5 upgrades generated | 460 |
Crew |
|
Crew credits earned | 38.603.898 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 8M 51S |