Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 4.060.877.518 cr |
Credits spent on ships | 1.101.049.710 cr |
Credits spent on outfitting | 3.337.712.365 cr |
Credits spent on repairs | 3.206.813 cr |
Credits spent on fuel | 428.703 cr |
Credits spent on munitions | 1.230.920 cr |
Insurance claims | 144 |
Total claim costs | 52.920.176 cr |
Combat |
|
Bounties claimed | 1.895 |
Profit from bounties | 85.129.293 cr |
Combat bonds | 489 |
Profit from combat bonds | 20.916.773 cr |
Assassinations | 9 |
Profit from assassinations | 1.841.443 cr |
Highest single reward | 407.600 cr |
Skimmers killed | 151 |
Crime |
|
Fines issued | 67 |
Lifetime fines value | 16.466 cr |
Bounties received/earned | 224 |
Lifetime bounty value | 105.515 cr |
Highest bounty issued | 11.520 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 229.630 cr |
Commodities smuggled | 44 |
Average profit | 17.664 cr |
Highest single transaction | 129.576 cr |
Trading |
|
Market network | 118 |
Trading profit | 9.087.198.983 cr |
Commodities traded | 44.347 |
Average profit | 19.252.540 cr |
Highest single transaction | 724.072.500 cr |
Mining |
|
Profits from mining | 8.424.866.128 cr |
Minerals refined | 13.577 |
Materials collected | 21.498 |
Exploration |
|
Systems visited | 9.234 |
Profits from exploration | 1.398.213.727 cr |
Level 2 detailed scans | 28.561 |
Level 3 detailed scans | 35.366 |
Highest payout | 16.915.108 cr |
Total hyperspace distance | 366.891 a.l. |
Total hyperspace jumps | 11.190 |
Max distance from start | 65.621,50 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 10W 2D 21H 59M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 7.930 |
Total delivered | 7.930 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 96.689 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3.189 |
Grade 1 upgrades generated | 509 |
Grade 2 upgrades generated | 592 |
Grade 3 upgrades generated | 935 |
Grade 4 upgrades generated | 684 |
Grade 5 upgrades generated | 469 |
Crew |
|
Crew credits earned | 389.599.448 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 25M 58S |