Perfil de EvilEpidemic
(Imperial Cutter)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6.372.184.292 cr |
Credits spent on ships | 2.459.196.384 cr |
Credits spent on outfitting | 5.918.794.041 cr |
Credits spent on repairs | 32.240.504 cr |
Credits spent on fuel | 456.347 cr |
Credits spent on munitions | 2.498.235 cr |
Insurance claims | 44 |
Total claim costs | 368.906.676 cr |
Combat |
|
Bounties claimed | 5.709 |
Profit from bounties | 344.593.076 cr |
Combat bonds | 195 |
Profit from combat bonds | 7.484.668 cr |
Assassinations | 12 |
Profit from assassinations | 2.208.528 cr |
Highest single reward | 550.750 cr |
Skimmers killed | 542 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 380.581 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 30.600 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 480.735 cr |
Commodities smuggled | 76 |
Average profit | 68.676 cr |
Highest single transaction | 417.075 cr |
Trading |
|
Market network | 136 |
Trading profit | 22.422.779.360 cr |
Commodities traded | 257.192 |
Average profit | 17.909.568 cr |
Highest single transaction | 566.967.125 cr |
Mining |
|
Profits from mining | 21.972.831.370 cr |
Minerals refined | 37.794 |
Materials collected | 124.054 |
Exploration |
|
Systems visited | 20.500 |
Profits from exploration | 5.565.442.347 cr |
Level 2 detailed scans | 218.994 |
Level 3 detailed scans | 218.993 |
Highest payout | 16.739.685 cr |
Total hyperspace distance | 1.111.773 a.l. |
Total hyperspace jumps | 23.920 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.528,88 a.l. |
Approximate time played | 15W 6D 15H 34M |
Passengers |
|
Total bulk passengers delivered | 8.912 |
Total VIPs delivered | 238 |
Total delivered | 9.150 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 318 |
Total profit | 9.378.417 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5.583 |
Grade 1 upgrades generated | 858 |
Grade 2 upgrades generated | 901 |
Grade 3 upgrades generated | 1.087 |
Grade 4 upgrades generated | 1.080 |
Grade 5 upgrades generated | 1.657 |
Crew |
|
Crew credits earned | 37.427 cr |
Crew hired | 3 |
Crew fired | 3 |