Perfil de Takiolon
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3.464.090.949 cr |
Credits spent on ships | 1.317.951.397 cr |
Credits spent on outfitting | 1.749.343.502 cr |
Credits spent on repairs | 3.562.113 cr |
Credits spent on fuel | 295.720 cr |
Credits spent on munitions | 376.196 cr |
Insurance claims | 49 |
Total claim costs | 204.334.192 cr |
Combat |
|
Bounties claimed | 281 |
Profit from bounties | 10.107.390 cr |
Combat bonds | 263 |
Profit from combat bonds | 9.166.398 cr |
Assassinations | 32 |
Profit from assassinations | 8.205.587 cr |
Highest single reward | 288.425 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 77 |
Lifetime fines value | 3.253.109 cr |
Bounties received/earned | 104 |
Lifetime bounty value | 200.700 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 73.210 cr |
Commodities smuggled | 25 |
Average profit | 6.655 cr |
Highest single transaction | 31.012 cr |
Trading |
|
Market network | 20 |
Trading profit | 793.264.235 cr |
Commodities traded | 900 |
Average profit | 8.263.169 cr |
Highest single transaction | 179.266.932 cr |
Mining |
|
Profits from mining | 793.080.108 cr |
Minerals refined | 835 |
Materials collected | 8.474 |
Exploration |
|
Systems visited | 5.161 |
Profits from exploration | 2.678.841.624 cr |
Level 2 detailed scans | 34.572 |
Level 3 detailed scans | 34.565 |
Highest payout | 23.263.350 cr |
Total hyperspace distance | 218.831 a.l. |
Total hyperspace jumps | 6.231 |
Max distance from start | 20.029,03 a.l. |
Max distance from Sol | 20.050,84 a.l. |
Max distance from Colonia | 30.248,99 a.l. |
Approximate time played | 5W 1D 14H 12M |
Passengers |
|
Total bulk passengers delivered | 223 |
Total VIPs delivered | 591 |
Total delivered | 814 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 90.764 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 630 |
Grade 1 upgrades generated | 150 |
Grade 2 upgrades generated | 146 |
Grade 3 upgrades generated | 150 |
Grade 4 upgrades generated | 101 |
Grade 5 upgrades generated | 83 |
Crew |
|
Crew credits earned | 21.413.920 cr |
Crew hired | 9 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 11M 45S |
Time in gunner role | 12M 54S |