Perfil de Celeste Delamar
(Anaconda)
Federation: Ensign
Empire: Viscount
Balance |
|
---|---|
Current assets | 3.923.558.097 cr |
Credits spent on ships | 970.442.024 cr |
Credits spent on outfitting | 2.196.453.743 cr |
Credits spent on repairs | 13.327.840 cr |
Credits spent on fuel | 166.028 cr |
Credits spent on munitions | 1.113.285 cr |
Insurance claims | 14 |
Total claim costs | 154.034.951 cr |
Combat |
|
Bounties claimed | 2.830 |
Profit from bounties | 320.507.300 cr |
Combat bonds | 309 |
Profit from combat bonds | 9.288.193 cr |
Assassinations | 25 |
Profit from assassinations | 43.806.531 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 53 |
Lifetime fines value | 42.488 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 21.300 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 652 cr |
Commodities smuggled | 5 |
Average profit | 130 cr |
Highest single transaction | 523 cr |
Trading |
|
Market network | 53 |
Trading profit | 1.000.692.488 cr |
Commodities traded | 17.638 |
Average profit | 9.265.671 cr |
Highest single transaction | 203.432.192 cr |
Mining |
|
Profits from mining | 890.156.377 cr |
Minerals refined | 1.418 |
Materials collected | 10.977 |
Exploration |
|
Systems visited | 2.193 |
Profits from exploration | 63.162.087 cr |
Level 2 detailed scans | 5.455 |
Level 3 detailed scans | 6.016 |
Highest payout | 2.660.875 cr |
Total hyperspace distance | 65.426 a.l. |
Total hyperspace jumps | 3.139 |
Max distance from start | 5.018,85 a.l. |
Max distance from Sol | 5.081,27 a.l. |
Max distance from Colonia | 23.692,95 a.l. |
Approximate time played | 3W 4D 16H 49M |
Passengers |
|
Total bulk passengers delivered | 2.289 |
Total VIPs delivered | 0 |
Total delivered | 2.289 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30.126 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 987 |
Grade 1 upgrades generated | 176 |
Grade 2 upgrades generated | 177 |
Grade 3 upgrades generated | 220 |
Grade 4 upgrades generated | 189 |
Grade 5 upgrades generated | 225 |
Crew |
|
Crew credits earned | 356.885.622 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 22H 35M 34S |
Time in gunner role | 10M 49S |
Time in fighter con role | 19M 24S |
Total credits accrued | 6.688.620 cr |