Perfil de VolWicht
(Asp Explorer)
Federation: Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 3.042.806.583 cr |
Credits spent on ships | 330.096.798 cr |
Credits spent on outfitting | 575.876.623 cr |
Credits spent on repairs | 3.217.753 cr |
Credits spent on fuel | 109.454 cr |
Credits spent on munitions | 68.001 cr |
Insurance claims | 12 |
Total claim costs | 24.508.916 cr |
Combat |
|
Bounties claimed | 1 |
Profit from bounties | 6.603 cr |
Combat bonds | 8 |
Profit from combat bonds | 252.887 cr |
Assassinations | 1 |
Profit from assassinations | 10.000 cr |
Highest single reward | 8.805 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 15.800 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 1.000 cr |
Highest bounty issued | 1.000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 789.184 cr |
Commodities smuggled | 704 |
Average profit | 789.184 cr |
Highest single transaction | 789.184 cr |
Trading |
|
Market network | 61 |
Trading profit | 1.485.522.811 cr |
Commodities traded | 263.845 |
Average profit | 3.462.757 cr |
Highest single transaction | 276.969.654 cr |
Mining |
|
Profits from mining | 989.294.580 cr |
Minerals refined | 1.151 |
Materials collected | 8.671 |
Exploration |
|
Systems visited | 8.932 |
Profits from exploration | 1.600.215.478 cr |
Level 2 detailed scans | 48.692 |
Level 3 detailed scans | 48.686 |
Highest payout | 18.609.832 cr |
Total hyperspace distance | 480.699 a.l. |
Total hyperspace jumps | 9.604 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.581,49 a.l. |
Approximate time played | 6W 5H 40M |
Passengers |
|
Total bulk passengers delivered | 3.178 |
Total VIPs delivered | 0 |
Total delivered | 3.178 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 32 |
Total profit | 159.717 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 252 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 70 |
Grade 3 upgrades generated | 69 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 14 |
Multi-Crew |
|
Total time in multi-crew | 1H 16M 56S |
Time in gunner role | 11M 54S |