Perfil de Merinthium1
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 393.961.152 cr |
Credits spent on ships | 227.869.506 cr |
Credits spent on outfitting | 127.465.021 cr |
Credits spent on repairs | 2.652.627 cr |
Credits spent on fuel | 91.783 cr |
Credits spent on munitions | 591.033 cr |
Insurance claims | 30 |
Total claim costs | 34.884.610 cr |
Combat |
|
Bounties claimed | 58 |
Profit from bounties | 1.349.175 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 8 |
Profit from assassinations | 5.111.070 cr |
Highest single reward | 169.200 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 46 |
Lifetime fines value | 223.041 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 32.600 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 39 |
Trading profit | 196.220.931 cr |
Commodities traded | 19.656 |
Average profit | 1.569.767 cr |
Highest single transaction | 28.217.943 cr |
Mining |
|
Profits from mining | 174.936.330 cr |
Minerals refined | 304 |
Materials collected | 2.427 |
Exploration |
|
Systems visited | 1.609 |
Profits from exploration | 225.152.008 cr |
Level 2 detailed scans | 10.778 |
Level 3 detailed scans | 10.764 |
Highest payout | 7.510.107 cr |
Total hyperspace distance | 48.471 a.l. |
Total hyperspace jumps | 2.043 |
Max distance from start | 5.454,34 a.l. |
Max distance from Sol | 5.385,02 a.l. |
Max distance from Colonia | 27.372,68 a.l. |
Approximate time played | 1W 4D 1H 48M |
Passengers |
|
Total bulk passengers delivered | 995 |
Total VIPs delivered | 15 |
Total delivered | 1.010 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 91.707 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 122 |
Grade 1 upgrades generated | 44 |
Grade 2 upgrades generated | 28 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 34.082.285 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 56M 45S |
Time in gunner role | 39M 22S |
Time in fighter con role | 2M 19S |
Total credits accrued | 45.979 cr |