Perfil de RichBehemoth
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4.409.092.955 cr |
Credits spent on ships | 2.957.018.396 cr |
Credits spent on outfitting | 7.098.610.773 cr |
Credits spent on repairs | 15.925.808 cr |
Credits spent on fuel | 390.445 cr |
Credits spent on munitions | 1.130.537 cr |
Insurance claims | 50 |
Total claim costs | 353.199.747 cr |
Combat |
|
Bounties claimed | 432 |
Profit from bounties | 58.812.846 cr |
Combat bonds | 294 |
Profit from combat bonds | 20.667.726 cr |
Assassinations | 4 |
Profit from assassinations | 7.446.333 cr |
Highest single reward | 302.100 cr |
Skimmers killed | 130 |
Crime |
|
Fines issued | 228 |
Lifetime fines value | 952.529 cr |
Bounties received/earned | 501 |
Lifetime bounty value | 16.991.971 cr |
Highest bounty issued | 2.839.800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 254.093 cr |
Commodities smuggled | 75 |
Average profit | 19.546 cr |
Highest single transaction | 121.352 cr |
Trading |
|
Market network | 68 |
Trading profit | 6.267.045.627 cr |
Commodities traded | 31.914 |
Average profit | 31.812.414 cr |
Highest single transaction | 340.725.624 cr |
Mining |
|
Profits from mining | 4.893.010.417 cr |
Minerals refined | 5.022 |
Materials collected | 15.248 |
Exploration |
|
Systems visited | 5.145 |
Profits from exploration | 249.590.665 cr |
Level 2 detailed scans | 13.781 |
Level 3 detailed scans | 13.330 |
Highest payout | 4.024.758 cr |
Total hyperspace distance | 370.285 a.l. |
Total hyperspace jumps | 6.922 |
Max distance from start | 32.548,07 a.l. |
Max distance from Sol | 27.609,39 a.l. |
Max distance from Colonia | 22.787,27 a.l. |
Approximate time played | 6W 4D 11H 27M |
Passengers |
|
Total bulk passengers delivered | 44 |
Total VIPs delivered | 2.104 |
Total delivered | 2.148 |
Total ejected | 66 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 148.182 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1.746 |
Grade 1 upgrades generated | 227 |
Grade 2 upgrades generated | 270 |
Grade 3 upgrades generated | 350 |
Grade 4 upgrades generated | 423 |
Grade 5 upgrades generated | 476 |
Crew |
|
Crew credits earned | 743.358.800 cr |
Crew hired | 7 |
Crew fired | 2 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 3H 44M 5S |
Time in gunner role | 28M 11S |