Perfil de Microwar Nergaard
(Imperial Cutter)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10.754.414.831 cr |
Credits spent on ships | 1.450.285.229 cr |
Credits spent on outfitting | 4.183.640.242 cr |
Credits spent on repairs | 51.294.688 cr |
Credits spent on fuel | 1.660.254 cr |
Credits spent on munitions | 1.716.484 cr |
Insurance claims | 71 |
Total claim costs | 812.206.050 cr |
Combat |
|
Bounties claimed | 3.024 |
Profit from bounties | 122.372.677 cr |
Combat bonds | 1.615 |
Profit from combat bonds | 50.130.355 cr |
Assassinations | 45 |
Profit from assassinations | 7.719.498 cr |
Highest single reward | 804.278 cr |
Skimmers killed | 190 |
Crime |
|
Fines issued | 1.550 |
Lifetime fines value | 845.396 cr |
Bounties received/earned | 268 |
Lifetime bounty value | 374.520 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 374.275 cr |
Commodities smuggled | 898 |
Average profit | 11.696 cr |
Highest single transaction | 86.652 cr |
Trading |
|
Market network | 99 |
Trading profit | 1.292.261.575 cr |
Commodities traded | 171.219 |
Average profit | 1.843.454 cr |
Highest single transaction | 146.363.736 cr |
Mining |
|
Profits from mining | 595.011.024 cr |
Minerals refined | 3.323 |
Materials collected | 18.913 |
Exploration |
|
Systems visited | 23.750 |
Profits from exploration | 3.159.525.748 cr |
Level 2 detailed scans | 103.824 |
Level 3 detailed scans | 324.568 |
Highest payout | 20.160.107 cr |
Total hyperspace distance | 819.277 a.l. |
Total hyperspace jumps | 30.955 |
Max distance from start | 65.222,47 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 27W 6D 23H 52M |
Passengers |
|
Total bulk passengers delivered | 3.188 |
Total VIPs delivered | 25.352 |
Total delivered | 28.540 |
Total ejected | 127 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 1.502.408 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 797 |
Grade 1 upgrades generated | 197 |
Grade 2 upgrades generated | 160 |
Grade 3 upgrades generated | 195 |
Grade 4 upgrades generated | 166 |
Grade 5 upgrades generated | 79 |
Crew |
|
Crew credits earned | 1.371.351.265 cr |
Crew hired | 8 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 51M 14S |
Time in gunner role | 6M 18S |