Perfil de SelkieSailor
(Krait Phantom)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 409.072.857 cr |
Credits spent on ships | 44.483.124 cr |
Credits spent on outfitting | 121.894.195 cr |
Credits spent on repairs | 753.528 cr |
Credits spent on fuel | 1.818 cr |
Credits spent on munitions | 11.138 cr |
Insurance claims | 11 |
Total claim costs | 13.514.930 cr |
Combat |
|
Bounties claimed | 0 |
Profit from bounties | 0 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 39.037 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 1.650 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 18 |
Trading profit | 818.556 cr |
Commodities traded | 284 |
Average profit | 17.795 cr |
Highest single transaction | 113.885 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 5.485 |
Exploration |
|
Systems visited | 3.178 |
Profits from exploration | 374.997.916 cr |
Level 2 detailed scans | 20.272 |
Level 3 detailed scans | 20.262 |
Highest payout | 8.847.048 cr |
Total hyperspace distance | 120.496 a.l. |
Total hyperspace jumps | 3.526 |
Max distance from start | 13.808,08 a.l. |
Max distance from Sol | 13.788,31 a.l. |
Max distance from Colonia | 34.116,33 a.l. |
Approximate time played | 3W 5D 4H 51M |
Passengers |
|
Total bulk passengers delivered | 16 |
Total VIPs delivered | 211 |
Total delivered | 227 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 192.183 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 129 |
Grade 1 upgrades generated | 34 |
Grade 2 upgrades generated | 33 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 14 |