Perfil de djn1976
Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 2.177.532.026 cr |
Credits spent on ships | 476.471.606 cr |
Credits spent on outfitting | 1.525.364.241 cr |
Credits spent on repairs | 26.546.100 cr |
Credits spent on fuel | 344.004 cr |
Credits spent on munitions | 3.418.840 cr |
Insurance claims | 68 |
Total claim costs | 190.553.043 cr |
Combat |
|
Bounties claimed | 453 |
Profit from bounties | 47.924.231 cr |
Combat bonds | 215 |
Profit from combat bonds | 10.368.130 cr |
Assassinations | 68 |
Profit from assassinations | 30.453.891 cr |
Highest single reward | 326.217 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 79.399 cr |
Bounties received/earned | 225 |
Lifetime bounty value | 473.300 cr |
Highest bounty issued | 103.200 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 462.077 cr |
Commodities smuggled | 25 |
Average profit | 33.006 cr |
Highest single transaction | 177.193 cr |
Trading |
|
Market network | 79 |
Trading profit | 949.884.794 cr |
Commodities traded | 7.555 |
Average profit | 5.025.845 cr |
Highest single transaction | 191.767.800 cr |
Mining |
|
Profits from mining | 937.509.914 cr |
Minerals refined | 1.740 |
Materials collected | 13.614 |
Exploration |
|
Systems visited | 12.521 |
Profits from exploration | 1.155.568.823 cr |
Level 2 detailed scans | 42.396 |
Level 3 detailed scans | 42.394 |
Highest payout | 11.529.183 cr |
Total hyperspace distance | 628.914 a.l. |
Total hyperspace jumps | 14.193 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 8W 4D 23H 34M |
Passengers |
|
Total bulk passengers delivered | 262 |
Total VIPs delivered | 1.053 |
Total delivered | 1.315 |
Total ejected | 35 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 396.249 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1.134 |
Grade 1 upgrades generated | 231 |
Grade 2 upgrades generated | 208 |
Grade 3 upgrades generated | 274 |
Grade 4 upgrades generated | 225 |
Grade 5 upgrades generated | 196 |
Multi-Crew |
|
Total time in multi-crew | 8H 40M 20S |
Time in gunner role | 2H 2M 5S |
Time in fighter con role | 9M 47S |