Perfil de obijan
(Imperial Clipper)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 2.445.887.156 cr |
Credits spent on ships | 751.204.483 cr |
Credits spent on outfitting | 1.641.535.880 cr |
Credits spent on repairs | 4.282.992 cr |
Credits spent on fuel | 49.778 cr |
Credits spent on munitions | 403.912 cr |
Insurance claims | 74 |
Total claim costs | 140.384.846 cr |
Combat |
|
Bounties claimed | 1.076 |
Profit from bounties | 17.457.101 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 39 |
Profit from assassinations | 13.910.449 cr |
Highest single reward | 259.320 cr |
Skimmers killed | 355 |
Crime |
|
Fines issued | 146 |
Lifetime fines value | 533.120 cr |
Bounties received/earned | 455 |
Lifetime bounty value | 392.945 cr |
Highest bounty issued | 9.780 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 1.246.277 cr |
Commodities smuggled | 762 |
Average profit | 15.015 cr |
Highest single transaction | 169.100 cr |
Trading |
|
Market network | 155 |
Trading profit | 2.138.378.972 cr |
Commodities traded | 65.604 |
Average profit | 2.961.744 cr |
Highest single transaction | 213.318.168 cr |
Mining |
|
Profits from mining | 1.838.873.417 cr |
Minerals refined | 1.977 |
Materials collected | 4.946 |
Exploration |
|
Systems visited | 4.090 |
Profits from exploration | 320.728.486 cr |
Level 2 detailed scans | 29.018 |
Level 3 detailed scans | 22.212 |
Highest payout | 7.506.179 cr |
Total hyperspace distance | 126.047 a.l. |
Total hyperspace jumps | 6.760 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 23.441,50 a.l. |
Approximate time played | 7W 3D 1H 37M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 172 |
Total delivered | 172 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 126.197 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 69 |
Grade 1 upgrades generated | 24 |
Grade 2 upgrades generated | 15 |
Grade 3 upgrades generated | 25 |
Grade 4 upgrades generated | 5 |