Perfil de Eurobirb
(Type-10 Defender)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4.396.545.847 cr |
Credits spent on ships | 1.298.680.422 cr |
Credits spent on outfitting | 4.745.939.912 cr |
Credits spent on repairs | 40.604.252 cr |
Credits spent on fuel | 339.102 cr |
Credits spent on munitions | 2.204.759 cr |
Insurance claims | 43 |
Total claim costs | 365.884.389 cr |
Combat |
|
Bounties claimed | 2.795 |
Profit from bounties | 285.881.398 cr |
Combat bonds | 462 |
Profit from combat bonds | 25.747.363 cr |
Assassinations | 242 |
Profit from assassinations | 141.700.615 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 213 |
Lifetime fines value | 233.929 cr |
Bounties received/earned | 59 |
Lifetime bounty value | 177.300 cr |
Highest bounty issued | 119.900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 685.056 cr |
Commodities smuggled | 320 |
Average profit | 137.011 cr |
Highest single transaction | 171.264 cr |
Trading |
|
Market network | 218 |
Trading profit | 4.507.626.256 cr |
Commodities traded | 151.662 |
Average profit | 6.439.466 cr |
Highest single transaction | 394.716.160 cr |
Mining |
|
Profits from mining | 3.763.667.487 cr |
Minerals refined | 9.670 |
Materials collected | 22.122 |
Exploration |
|
Systems visited | 6.592 |
Profits from exploration | 262.325.353 cr |
Level 2 detailed scans | 18.508 |
Level 3 detailed scans | 18.490 |
Highest payout | 8.928.504 cr |
Total hyperspace distance | 404.774 a.l. |
Total hyperspace jumps | 9.958 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 27.838,69 a.l. |
Approximate time played | 9W 3D 20H 32M |
Passengers |
|
Total bulk passengers delivered | 2.261 |
Total VIPs delivered | 805 |
Total delivered | 3.066 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 914.405 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1.863 |
Grade 1 upgrades generated | 371 |
Grade 2 upgrades generated | 385 |
Grade 3 upgrades generated | 465 |
Grade 4 upgrades generated | 350 |
Grade 5 upgrades generated | 292 |
Crew |
|
Crew credits earned | 788.178.474 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 11H 25M 41S |
Time in gunner role | 14M 17S |
Time in fighter con role | 10M 11S |
Total credits accrued | 1.200.001 cr |