Perfil de ExReal VR
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4.900.373.779 cr |
Credits spent on ships | 962.295.950 cr |
Credits spent on outfitting | 2.377.805.709 cr |
Credits spent on repairs | 8.415.672 cr |
Credits spent on fuel | 226.443 cr |
Credits spent on munitions | 1.169.419 cr |
Insurance claims | 21 |
Total claim costs | 170.294.655 cr |
Combat |
|
Bounties claimed | 1.634 |
Profit from bounties | 111.866.468 cr |
Combat bonds | 567 |
Profit from combat bonds | 24.773.601 cr |
Assassinations | 14 |
Profit from assassinations | 15.102.489 cr |
Highest single reward | 384.444 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 326.182 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 49.600 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 32.104 cr |
Commodities smuggled | 38 |
Average profit | 3.567 cr |
Highest single transaction | 16.146 cr |
Trading |
|
Market network | 54 |
Trading profit | 2.572.053.581 cr |
Commodities traded | 3.094 |
Average profit | 34.757.481 cr |
Highest single transaction | 317.358.912 cr |
Mining |
|
Profits from mining | 2.532.709.049 cr |
Minerals refined | 2.255 |
Materials collected | 26.628 |
Exploration |
|
Systems visited | 2.502 |
Profits from exploration | 110.705.833 cr |
Level 2 detailed scans | 9.086 |
Level 3 detailed scans | 9.086 |
Highest payout | 3.070.821 cr |
Total hyperspace distance | 128.922 a.l. |
Total hyperspace jumps | 4.888 |
Max distance from start | 5.127,02 a.l. |
Max distance from Sol | 5.195,70 a.l. |
Max distance from Colonia | 23.692,95 a.l. |
Approximate time played | 7W 2D 12H 36M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 6.295 |
Total delivered | 6.295 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2.430 |
Grade 1 upgrades generated | 340 |
Grade 2 upgrades generated | 370 |
Grade 3 upgrades generated | 528 |
Grade 4 upgrades generated | 595 |
Grade 5 upgrades generated | 597 |
Crew |
|
Crew credits earned | 461.685.614 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 4 |