CMDR AlexxxA profile
(Hauler)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23 923 359 578 cr |
Credits spent on ships | 2 073 619 952 cr |
Credits spent on outfitting | 5 692 539 376 cr |
Credits spent on repairs | 29 991 463 cr |
Credits spent on fuel | 603 184 cr |
Credits spent on munitions | 4 204 435 cr |
Insurance claims | 84 |
Total claim costs | 638 028 372 cr |
Combat |
|
Bounties claimed | 1 455 |
Profit from bounties | 176 270 330 cr |
Combat bonds | 1 199 |
Profit from combat bonds | 449 361 696 cr |
Assassinations | 191 |
Profit from assassinations | 99 887 890 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 72 |
Crime |
|
Fines issued | 815 |
Lifetime fines value | 2 328 498 cr |
Bounties received/earned | 877 |
Lifetime bounty value | 3 518 450 cr |
Highest bounty issued | 56 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 30 523 cr |
Commodities smuggled | 26 |
Average profit | 15 262 cr |
Highest single transaction | 20 746 cr |
Trading |
|
Market network | 136 |
Trading profit | 2 907 538 616 cr |
Commodities traded | 106 549 |
Average profit | 4 637 223 cr |
Highest single transaction | 246 725 311 cr |
Mining |
|
Profits from mining | 2 517 916 216 cr |
Minerals refined | 9 937 |
Materials collected | 47 565 |
Exploration |
|
Systems visited | 17 197 |
Profits from exploration | 11 190 817 943 cr |
Level 2 detailed scans | 146 186 |
Level 3 detailed scans | 146 186 |
Highest payout | 24 477 646 cr |
Total hyperspace distance | 680 420 ly |
Total hyperspace jumps | 21 541 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 27W 3D 12H 44M |
Passengers |
|
Total bulk passengers delivered | 716 |
Total VIPs delivered | 2 295 |
Total delivered | 3 011 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 1 995 253 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 5 127 |
Grade 1 upgrades generated | 564 |
Grade 2 upgrades generated | 703 |
Grade 3 upgrades generated | 930 |
Grade 4 upgrades generated | 1 172 |
Grade 5 upgrades generated | 1 758 |
Crew |
|
Crew credits earned | 443 845 211 cr |
Crew hired | 36 |
Crew fired | 36 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 3H 27M 15S |
Time in gunner role | 15S |
Total credits accrued | 2 973 275 cr |