CMDR MassiveDolphin profile
(Vulture)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 132 120 583 cr |
Credits spent on ships | 63 584 420 cr |
Credits spent on outfitting | 74 652 082 cr |
Credits spent on repairs | 362 709 cr |
Credits spent on fuel | 25 875 cr |
Credits spent on munitions | 154 306 cr |
Insurance claims | 20 |
Total claim costs | 15 164 119 cr |
Combat |
|
Bounties claimed | 235 |
Profit from bounties | 48 534 223 cr |
Combat bonds | 149 |
Profit from combat bonds | 8 098 861 cr |
Assassinations | 26 |
Profit from assassinations | 20 365 427 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 48 |
Crime |
|
Fines issued | 35 |
Lifetime fines value | 7 400 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 21 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 10 226 cr |
Commodities smuggled | 2 |
Average profit | 5 113 cr |
Highest single transaction | 5 657 cr |
Trading |
|
Market network | 7 |
Trading profit | 140 509 cr |
Commodities traded | 162 |
Average profit | 10 808 cr |
Highest single transaction | 67 224 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 912 |
Exploration |
|
Systems visited | 579 |
Profits from exploration | 12 975 103 cr |
Level 2 detailed scans | 1 260 |
Level 3 detailed scans | 1 259 |
Highest payout | 611 504 cr |
Total hyperspace distance | 17 508 ly |
Total hyperspace jumps | 724 |
Max distance from start | 4 217,09 ly |
Max distance from Sol | 4 174,62 ly |
Max distance from Colonia | 24 023,79 ly |
Approximate time played | 1W 1D 2H 47M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 17 |
Total delivered | 17 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 336 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 176 |
Grade 1 upgrades generated | 77 |
Grade 2 upgrades generated | 64 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 3 |