CMDR Oddmerlin profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 419 117 104 cr |
Credits spent on ships | 3 559 777 629 cr |
Credits spent on outfitting | 4 172 385 754 cr |
Credits spent on repairs | 8 170 203 cr |
Credits spent on fuel | 141 938 cr |
Credits spent on munitions | 677 433 cr |
Insurance claims | 57 |
Total claim costs | 316 642 741 cr |
Combat |
|
Bounties claimed | 166 |
Profit from bounties | 7 896 866 cr |
Combat bonds | 99 |
Profit from combat bonds | 770 988 262 cr |
Assassinations | 4 |
Profit from assassinations | 104 113 cr |
Highest single reward | 256 880 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 5 630 432 cr |
Bounties received/earned | 26 |
Lifetime bounty value | 2 204 000 cr |
Highest bounty issued | 1 092 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 13 980 cr |
Commodities smuggled | 23 |
Average profit | 1 748 cr |
Highest single transaction | 4 459 cr |
Trading |
|
Market network | 24 |
Trading profit | 1 258 342 300 cr |
Commodities traded | 6 910 |
Average profit | 34 953 953 cr |
Highest single transaction | 301 581 280 cr |
Mining |
|
Profits from mining | 878 020 084 cr |
Minerals refined | 1 169 |
Materials collected | 6 259 |
Exploration |
|
Systems visited | 4 359 |
Profits from exploration | 1 159 948 542 cr |
Level 2 detailed scans | 18 015 |
Level 3 detailed scans | 18 015 |
Highest payout | 12 692 303 cr |
Total hyperspace distance | 256 551 ly |
Total hyperspace jumps | 4 994 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 29 280,68 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 4W 1D 7H 20M |
Passengers |
|
Total bulk passengers delivered | 81 |
Total VIPs delivered | 76 |
Total delivered | 157 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 350 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 895 |
Grade 1 upgrades generated | 283 |
Grade 2 upgrades generated | 242 |
Grade 3 upgrades generated | 228 |
Grade 4 upgrades generated | 112 |
Grade 5 upgrades generated | 30 |
Crew |
|
Crew credits earned | 12 286 362 cr |
Crew hired | 5 |
Crew fired | 5 |
Multi-Crew |
|
Total time in multi-crew | 1H 55M 12S |
Time in fighter con role | 6M 17S |