Deciat [#6681123623626]

TZY-6XL [#3708187648]
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Type :
Fleet Carrier
Distance à atteindre :
2 041 c

Allégeance :
Indépendant
Gouvernement :
Fleet Carrier
Économie :
Fleet Carrier

Installations :
Marchandises
Chantier naval
Équipement
Black Market, Contacts, Crew Lounge, Refuel, Repair, Restock, Universal Cartographics

Interdit:
Dernière mise à jour : 28/04/2024 17:52

Core Internal

Environment Control Integrity Mass Power Price
1C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 40 1,3 t 0,4 MW 3 230 cr
1B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 44 2 t 0,44 MW 8 080 cr
1A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 48 1,3 t 0,48 MW 20 200 cr
2C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 51 2,5 t 0,46 MW 9 050 cr
2B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 56 4 t 0,51 MW 22 620 cr
2A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 61 2,5 t 0,55 MW 56 550 cr
3C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 64 5 t 0,53 MW 25 330 cr
3B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 70 8 t 0,58 MW 63 330 cr
3A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 77 5 t 0,64 MW 158 330 cr
4C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 80 10 t 0,62 MW 70 930 cr
4B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 88 16 t 0,68 MW 177 330 cr
4A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 96 10 t 0,74 MW 443 330 cr
5C Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 96 20 t 0,71 MW 198 610 cr
5B Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 106 32 t 0,78 MW 496 530 cr
5A Life Support Regulates habitable ship atmosphere and provides emergency reservoir for pilot's Remlock system. 115 20 t 0,85 MW 1 241 320 cr

Optional Internal

Cargo Racks Integrity Mass Power Price
4E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 34 330 cr
5E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 111 570 cr
6E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 362 590 cr
Fighter Hangars Integrity Mass Power Price
6D Fighter Hangar A module designed to house ship launched vehicles. ?? 40 t 0,35 MW 1 869 350 cr
7D Fighter Hangar A module designed to house ship launched vehicles. ?? 60 t 0,35 MW 2 369 330 cr
Hull Reinforcements Integrity Mass Power Price
1D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 1 t 0 MW 15 000 cr
2D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. 51 2 t 0 MW 36 000 cr
3D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 4 t 0 MW 84 000 cr
4D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 8 t 0 MW 195 000 cr
5D Hull Reinforcement Package Increases the ship's hull integrity and resistance to damage. ?? 16 t 0 MW 450 000 cr
Module Reinforcements Integrity Mass Power Price
1D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 1 t 0 MW 15 000 cr
2D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 2 t 0 MW 36 000 cr
3D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 4 t 0 MW 84 000 cr
4D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 8 t 0 MW 195 000 cr
5D Module Reinforcement Package Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. ?? 16 t 0 MW 450 000 cr
Planetary Vehicle Hangars Integrity Mass Power Price
4G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 10 t 1,2 MW 86 400 cr
6H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 34 t 0,6 MW 576 000 cr
6G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 17 t 1,8 MW 691 200 cr

Utility Mount

Experimental Integrity Mass Power Price
0F Shutdown Field Neutraliser Counters current xeno shutdown technology when used within proximity. ?? 1,3 t 0,2 MW ??
0E Xeno Scanner Scanner that can passively understand non-Human vessels, and analyse their structural make-up and internal modules. ?? 1,3 t 0,2 MW 365 698 cr
Shield Boosters Integrity Mass Power Price
0B Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 45 3 t 1 MW 122 000 cr
0A Shield Booster Strengthens the active shield if powered. Multiple boosters stack in effectiveness. 48 3,5 t 1,2 MW 281 000 cr

Weapon Hardpoint

Cannons Integrity Mass Power Price
1F Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,32 MW 506 400 cr
1E Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,38 MW 42 200 cr
1D Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 40 2 t 0,34 MW 21 100 cr
2E Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,45 MW 4 051 200 cr
2D Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 51 4 t 0,49 MW 168 430 cr
2D Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 0,54 MW 337 600 cr
3D Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 64 8 t 0,64 MW 16 204 800 cr
3C Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 64 8 t 0,67 MW 675 200 cr
3C Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 64 8 t 0,75 MW 1 350 400 cr
4B Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 80 16 t 0,92 MW 2 700 800 cr
4B Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 80 16 t 1,03 MW 5 401 600 cr
Experimental Integrity Mass Power Price
2F AX Multi-Cannon (Turret) Rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 4 t 0,46 MW ??
2E AX Multi-Cannon (Fixed) Fixed mount, rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. ?? 4 t 0,46 MW ??
2B AX Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. ?? 4 t 1,2 MW 540 900 cr
2B AX Missile Rack (Dumpfire, Turret) Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 4 t 1,2 MW 2 022 700 cr
3E AX Multi-Cannon (Turret) Rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 8 t 0,64 MW ??
3C AX Multi-Cannon (Fixed) Fixed mount, rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. ?? 8 t 0,64 MW ??
3A AX Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. ?? 8 t 1,62 MW ??
3A AX Missile Rack (Dumpfire, Turret) Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 8 t 1,75 MW ??
Fragment Cannons Integrity Mass Power Price
1E Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 40 2 t 0,45 MW 36 000 cr
1E Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,59 MW 54 720 cr
1E Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,42 MW 182 400 cr
2D Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 1,03 MW 437 800 cr
2D Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,79 MW 1 459 200 cr
2A Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 51 4 t 0,74 MW 291 840 cr
3C Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 64 8 t 1,02 MW 1 167 360 cr
3C Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 64 8 t 1,55 MW 1 751 040 cr
3C Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 64 8 t 1,29 MW 5 836 800 cr
Mines Integrity Mass Power Price
1I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 40 2 t 0,4 MW 24 260 cr
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0,4 MW 36 400 cr
2I Mine Launcher (Fixed) Defensive weapon. Deploys proximity-triggered charges. 51 4 t 0,4 MW 294 080 cr
Mining Tools Integrity Mass Power Price
1D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0,5 MW 9 400 cr
1D Abrasion Blaster (Fixed) Breaks off surface deposits from asteroids (requires refinery). 40 2 t 0,34 MW ??
1D Abrasion Blaster (Turret) Breaks off surface deposits from asteroids (requires refinery).
Only functions as a turret when there is an active Gunner role aboard.
?? 2 t 0,47 MW ??
2D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). ?? 2 t 0,75 MW 22 580 cr
2D Mining Laser (Turret) Used on asteroids to cut chunks of resources from it (requires refinery). Only functions as a turret when there is an active Gunner role onboard. ?? 2 t 0,75 MW 32 590 cr
2B Seismic Charge (Fixed) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery). ?? 4 t 1,2 MW ??
2B Seismic Charge (Turret) Warhead designed to break apart certain asteroids, allowing recovery of deep core deposits (requires refinery).
Only functions as a turret when there is an active Gunner role aboard.
?? 4 t 1,2 MW ??
2B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 2 t 1,01 MW ??
2B Sub-Surface Displacement Missile (Turret) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 4 t 0,93 MW ??
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0,6 MW 72 600 cr
1B Missile Rack (Dumbfire, Fixed) Missile battery capable of launching dumbfire missiles. 40 2 t 0,4 MW 32 180 cr
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1,2 MW 512 400 cr
2B Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 51 4 t 1,2 MW 240 400 cr
3A Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 64 8 t 1,62 MW ??
3A Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 64 8 t 1,62 MW ??
Multi-Cannons Integrity Mass Power Price
1G Multi-Cannon (Turret) Rapid fire, small-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,26 MW 81 600 cr
1G Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,37 MW 14 250 cr
1F Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 40 2 t 0,28 MW 9 500 cr
2F Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 0,64 MW 57 000 cr
2F Multi-Cannon (Turret) Rapid fire, small-calibre projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,5 MW 1 292 800 cr
2E Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 51 4 t 0,46 MW 38 000 cr
3E Multi-Cannon (Turret) Rapid fire, small-calibre projectile weapon on turret mount, with automatic signature tracking. 64 8 t 0,86 MW ??
3C Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 64 8 t 0,64 MW 140 400 cr
3C Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 64 8 t 0,97 MW 578 436 cr
4A Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 80 16 t 0,73 MW 1 177 600 cr
4A Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 80 16 t 1,22 MW 6 377 600 cr
Rail Guns Integrity Mass Power Price
1D Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 40 2 t 1,15 MW 51 600 cr
2B Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 51 4 t 1,63 MW 412 800 cr
Torpedoes Integrity Mass Power Price
1I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 40 2 t 0,4 MW 11 200 cr
2I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 51 4 t 0,4 MW 44 800 cr
3I Torpedo Pylon (Seeker, Fixed) Torpedo pylon capable of launching heat-seeking torpedoes. 64 8 t 0,6 MW ??