Deciat [#6681123623626]

KNK-G6Z [#3706941952]
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Tipo:
Fleet Carrier
Distância para a chegada.
37 sL

Aliança:
Independente
Governo:
Fleet Carrier
Economia:
Fleet Carrier

Instalações
Produtos
Estaleiro
Equipamento
Bartender, Contacts, Crew Lounge, Fleet carrier administration, Pioneer Supplies, Refuel, Repair, Restock, Universal Cartographics, Vista Genomics

Prohibited:
Apa Vietii, Narcotics, Beer, Bootleg Liquor, Imperial Slaves, Liquor, Tobacco, Wine
Ultima atualização: 01/09/25 20:04

Core Internal

Thruster Mounting Integrity Mass Power Price
2E Thrusters Normal-space propulsion system. 46 2,5 t 2 MW 1.980 cr
2D Thrusters Normal-space propulsion system. 41 1 t 2,25 MW 5.930 cr
3E Thrusters Normal-space propulsion system. 58 5 t 2,48 MW 6.270 cr
3D Thrusters Normal-space propulsion system. 51 2 t 2,79 MW 18.810 cr
4E Thrusters Normal-space propulsion system. 72 10 t 3,28 MW 19.880 cr
4D Thrusters Normal-space propulsion system. 64 4 t 3,69 MW 59.630 cr
5E Thrusters Normal-space propulsion system. 86 20 t 4,08 MW 63.010 cr
5D Thrusters Normal-space propulsion system. 77 8 t 4,59 MW 189.040 cr
6E Thrusters Normal-space propulsion system. 102 40 t 5,04 MW 199.750 cr
6D Thrusters Normal-space propulsion system. 90 16 t 5,67 MW 599.240 cr
7E Thrusters Normal-space propulsion system. 118 80 t 6,08 MW 633.200 cr
7D Thrusters Normal-space propulsion system. 105 32 t 6,84 MW 1.899.600 cr
8E Thrusters Normal-space propulsion system. 135 160 t 7,2 MW 2.007.240 cr
8D Thrusters Normal-space propulsion system. 120 64 t 8,1 MW 6.021.720 cr
FSD Housing Integrity Mass Power Price
2E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 46 2,5 t 0,16 MW 1.980 cr
2D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 41 1 t 0,18 MW 5.930 cr
3E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 58 5 t 0,24 MW 6.270 cr
3D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2 t 0,27 MW 18.810 cr
4E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 72 10 t 0,24 MW 19.880 cr
4D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 4 t 0,27 MW 59.630 cr
5E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 86 20 t 0,32 MW 63.010 cr
5D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 77 8 t 0,36 MW 189.040 cr
6E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 102 40 t 0,4 MW 199.750 cr
6D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 90 16 t 0,45 MW 599.240 cr
7E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 118 80 t 0,48 MW 633.200 cr
7D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 105 32 t 0,54 MW 1.899.600 cr

Optional Internal

AFM Units Integrity Mass Power Price
1E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 32 0 t 0,54 MW 10.000 cr
1D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 24 0 t 0,72 MW 30.000 cr
2E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 41 0 t 0,68 MW 18.000 cr
2D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 31 0 t 0,9 MW 54.000 cr
3E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 51 0 t 0,81 MW 32.400 cr
3D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 38 0 t 1,08 MW 97.200 cr
4E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 64 0 t 0,99 MW 58.320 cr
4D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 48 0 t 1,32 MW 174.960 cr
5E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 77 0 t 1,17 MW 104.980 cr
5D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 58 0 t 1,56 MW 314.930 cr
6E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 90 0 t 1,4 MW 188.960 cr
6D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 68 0 t 1,86 MW 566.870 cr
7E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 105 0 t 1,58 MW 340.120 cr
7D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 79 0 t 2,1 MW 1.020.370 cr
8E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 120 0 t 1,8 MW 612.220 cr
8D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. ?? 0 t 2,4 MW 1.836.660 cr
Docking Computers Integrity Mass Power Price
1E Standard Docking Computer Allows automated docking sequence at all starports and outposts. ?? 0 t 0,39 MW 4.500 cr
1E Supercruise Assist ?? 10 0 t 0,3 MW ??

Utility Mount

Heatsink Launchers Integrity Mass Power Price
0I Heat Sink Launcher Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition. 45 1,3 t 0,2 MW 3.500 cr

Weapon Hardpoint

Cannons Integrity Mass Power Price
1F Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,32 MW 506.400 cr
1E Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,38 MW 42.200 cr
1D Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 40 2 t 0,34 MW 21.100 cr
2E Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,45 MW 4.051.200 cr
2D Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 51 4 t 0,49 MW 168.430 cr
2D Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 0,54 MW 337.600 cr
Experimental Integrity Mass Power Price
3E AX Multi-Cannon (Turret) Rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 8 t 0,64 MW ??
Fragment Cannons Integrity Mass Power Price
1E Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 40 2 t 0,45 MW 36.000 cr
1E Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,59 MW 54.720 cr
1E Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,42 MW 182.400 cr
2D Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 1,03 MW 437.800 cr
2D Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,79 MW 1.459.200 cr
2A Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 51 4 t 0,74 MW 291.840 cr
Multi-Cannons Integrity Mass Power Price
1G Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,37 MW 14.250 cr
1G Multi-Cannon (Turret) Rapid fire, small-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,26 MW 81.600 cr
1F Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 40 2 t 0,28 MW 9.500 cr
2F Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 0,64 MW 57.000 cr
2E Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 51 4 t 0,46 MW 38.000 cr
3C Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 64 8 t 0,64 MW 140.400 cr
Rail Guns Integrity Mass Power Price
1D Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 40 2 t 1,15 MW 51.600 cr
2B Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 51 4 t 1,63 MW 412.800 cr