Deciat [#6681123623626]

KNK-G6Z [#3706941952]
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Typ:
Fleet Carrier
Vzdálenost k cíli:
37 ls

Příslušnost
Nezávislý
Státní zřízení
Fleet Carrier
Ekonomika:
Fleet Carrier

Služby:
Komodity
Loděnice
Vybavení
Bartender, Contacts, Crew Lounge, Fleet carrier administration, Pioneer Supplies, Refuel, Repair, Restock, Universal Cartographics, Vista Genomics

Zakázáno:
Apa Vietii, Narcotics, Beer, Bootleg Liquor, Imperial Slaves, Liquor, Tobacco, Wine
Poslední aktualizace: 01.09.25 20:04

Core Internal

Thruster Mounting Integrity Mass Power Price
2E Thrusters Normal-space propulsion system. 46 2,5 t 2 MW 1 980 CR
2D Thrusters Normal-space propulsion system. 41 1 t 2,25 MW 5 930 CR
3E Thrusters Normal-space propulsion system. 58 5 t 2,48 MW 6 270 CR
3D Thrusters Normal-space propulsion system. 51 2 t 2,79 MW 18 810 CR
4E Thrusters Normal-space propulsion system. 72 10 t 3,28 MW 19 880 CR
4D Thrusters Normal-space propulsion system. 64 4 t 3,69 MW 59 630 CR
5E Thrusters Normal-space propulsion system. 86 20 t 4,08 MW 63 010 CR
5D Thrusters Normal-space propulsion system. 77 8 t 4,59 MW 189 040 CR
6E Thrusters Normal-space propulsion system. 102 40 t 5,04 MW 199 750 CR
6D Thrusters Normal-space propulsion system. 90 16 t 5,67 MW 599 240 CR
7E Thrusters Normal-space propulsion system. 118 80 t 6,08 MW 633 200 CR
7D Thrusters Normal-space propulsion system. 105 32 t 6,84 MW 1 899 600 CR
8E Thrusters Normal-space propulsion system. 135 160 t 7,2 MW 2 007 240 CR
8D Thrusters Normal-space propulsion system. 120 64 t 8,1 MW 6 021 720 CR
FSD Housing Integrity Mass Power Price
2E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 46 2,5 t 0,16 MW 1 980 CR
2D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 41 1 t 0,18 MW 5 930 CR
3E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 58 5 t 0,24 MW 6 270 CR
3D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2 t 0,27 MW 18 810 CR
4E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 72 10 t 0,24 MW 19 880 CR
4D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 4 t 0,27 MW 59 630 CR
5E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 86 20 t 0,32 MW 63 010 CR
5D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 77 8 t 0,36 MW 189 040 CR
6E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 102 40 t 0,4 MW 199 750 CR
6D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 90 16 t 0,45 MW 599 240 CR
7E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 118 80 t 0,48 MW 633 200 CR
7D Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 105 32 t 0,54 MW 1 899 600 CR

Optional Internal

AFM Units Integrity Mass Power Price
1E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 32 0 t 0,54 MW 10 000 CR
1D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 24 0 t 0,72 MW 30 000 CR
2E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 41 0 t 0,68 MW 18 000 CR
2D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 31 0 t 0,9 MW 54 000 CR
3E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 51 0 t 0,81 MW 32 400 CR
3D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 38 0 t 1,08 MW 97 200 CR
4E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 64 0 t 0,99 MW 58 320 CR
4D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 48 0 t 1,32 MW 174 960 CR
5E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 77 0 t 1,17 MW 104 980 CR
5D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 58 0 t 1,56 MW 314 930 CR
6E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 90 0 t 1,4 MW 188 960 CR
6D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 68 0 t 1,86 MW 566 870 CR
7E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 105 0 t 1,58 MW 340 120 CR
7D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 79 0 t 2,1 MW 1 020 370 CR
8E Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. 120 0 t 1,8 MW 612 220 CR
8D Auto Field-Maintenance Unit Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. ?? 0 t 2,4 MW 1 836 660 CR
Docking Computers Integrity Mass Power Price
1E Standard Docking Computer Allows automated docking sequence at all starports and outposts. ?? 0 t 0,39 MW 4 500 CR
1E Supercruise Assist ?? 10 0 t 0,3 MW ??

Utility Mount

Heatsink Launchers Integrity Mass Power Price
0I Heat Sink Launcher Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition. 45 1,3 t 0,2 MW 3 500 CR

Weapon Hardpoint

Cannons Integrity Mass Power Price
1F Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,32 MW 506 400 CR
1E Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,38 MW 42 200 CR
1D Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 40 2 t 0,34 MW 21 100 CR
2E Cannon (Turret) Large-calibre projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,45 MW 4 051 200 CR
2D Cannon (Fixed) Large-calibre projectile weapon on fixed mount. 51 4 t 0,49 MW 168 430 CR
2D Cannon (Gimbal) Large-calibre projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 0,54 MW 337 600 CR
Experimental Integrity Mass Power Price
3E AX Multi-Cannon (Turret) Rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. ?? 8 t 0,64 MW ??
Fragment Cannons Integrity Mass Power Price
1E Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 40 2 t 0,45 MW 36 000 CR
1E Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,59 MW 54 720 CR
1E Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,42 MW 182 400 CR
2D Fragment Cannon (Gimbal) Multi-shot projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 1,03 MW 437 800 CR
2D Fragment Cannon (Turret) Multi-shot projectile weapon on turret mount, with automatic signature tracking. 51 4 t 0,79 MW 1 459 200 CR
2A Fragment Cannon (Fixed) Multi-shot projectile weapon on fixed mount. 51 4 t 0,74 MW 291 840 CR
Multi-Cannons Integrity Mass Power Price
1G Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 40 2 t 0,37 MW 14 250 CR
1G Multi-Cannon (Turret) Rapid fire, small-calibre projectile weapon on turret mount, with automatic signature tracking. 40 2 t 0,26 MW 81 600 CR
1F Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 40 2 t 0,28 MW 9 500 CR
2F Multi-Cannon (Gimbal) Rapid fire, small-calibre projectile weapon on gimballed mount, with signature tracking assist. 51 4 t 0,64 MW 57 000 CR
2E Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 51 4 t 0,46 MW 38 000 CR
3C Multi-Cannon (Fixed) Rapid fire, small-calibre projectile weapon on fixed mount. 64 8 t 0,64 MW 140 400 CR
Rail Guns Integrity Mass Power Price
1D Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 40 2 t 1,15 MW 51 600 CR
2B Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 51 4 t 1,63 MW 412 800 CR